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Messages - Shiranui_ninja

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91
General Discussion / Re: KOFXIV Announced for 2016
« on: April 27, 2016, 10:36:25 AM »
the last match not having a second player, leaving Mai to do some training with an EX exhibition (I like the new EX kachosen in particular). Also they show Mai's meterless rush ending in musasabi no mai, so now the remaining question for that potential corner combo I mentioned is "How fast does she recover?"
So, you were right. Mai rush combo without meter finishes with her Musasabi. Now the question is does this lead to somewhere? What can Mai do after that Musasabi? In KOF XIII you could cancel her Musasabi in Ukihane (air command move, knees fall). And now she can connect stC after Musasabi...

Anyway, I really regret she only have that lovely command move in her rush  :(  But is nice that Mai rush combo is in the air. That gives her a more aerial ninja flavour

I'm loving the new EX Kachousen. At the beginning I couldn't tell any difference between normal version and EX (I was expecting multiple fans projectile) but then I saw that second hit... So, I deduce that EX Kachousen is for combo now other than stop zonners like in KOF XIII

92
General Discussion / Re: KOFXIV Announced for 2016
« on: April 26, 2016, 06:17:30 PM »
Congratulations!  :)

93
General Discussion / Re: KOFXIV Announced for 2016
« on: April 26, 2016, 02:39:12 AM »
could these 4 months mean a stellar netcode right out of the box in the PS4 version?
Of course netcode can't be done in 4 months. That's something in what developers and all team work on from the very beginning of the project.

I just saw your post @Shiranui_ninja, Mai's rush may be better than we currently think, considering her only air special to do without meter is qcb+p and that it floats the opponent for follow up with an attack. It's plausible that she can cr.B, st.A,A,A,A, st.C without meter, maybe even continue with qcb+C instead if close to the corner. Mind you this is just conjecture, but if true her corner combos may be strong even without meter. I would have preferred a command normal, but the way it stands may still be strong

I'm not really sure how this Rush thing works, but what we saw in her trailer is Mai canceling her double kick into her air DM, not Musasabi no Mai (air qcb+AorC). Do all rush moves end with a DM? or with a special move? or you can choose how to finish it? I really don't get it.. I never played a game with this kind of easy combo for noobs, but whatever, the only thing I think she may be able to do is Musasabi no Mai into her air DM. I really doubt she will be able to do Musasabi > st.C and continue with a ground combo from here. But let's consider she can... She could enter into MAX mode and use EX ryuenbu or EX HSB for extra bounce, and extend the combo. That could be awesome.

94
General Discussion / Re: KOFXIV Announced for 2016
« on: April 25, 2016, 10:02:44 PM »
WTF

You mean you only can do that by doing the rush?? You cannot do that by yourself whenever you want? I don't know how this stupid rush thing works but to me is an error and I'm getting pissed off right now :(
So, she not only didn't get any new command move as I thought, but she lost her f.B>D, only hit confirm she had in XIII. That really sucks.

95
General Discussion / Re: KOFXIV Announced for 2016
« on: April 25, 2016, 08:09:23 PM »
Movelists in the official website seem to be uncomplete. At least command moves... Mai's new command move doesn't appear. And I wonder why King is missing... We already saw her movelist.. Maybe just because she wasn't in today's stream.

So, now I'm confused and I dont' remember all gameplay videos.. Can Climax and EX DM (SDM) be done outside MAX mode, or they have to be done in MAX mode like EX super moves?

96
General Discussion / Re: KOFXIV Announced for 2016
« on: April 25, 2016, 12:48:08 PM »
So excited with all the news. Everything looks so great.. I loved Game trailer ^^
And it seems it's coming on August. That's very good news :)


Watching the stream while checking the official website. Today is a big day

97
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 07:01:54 PM »
I don't regret to not have King. We knew that 25th's build was going to have 24 playable characters and we have 34 characters revealed... I wonder why they left out some characters wich we never seen, like Angel, Ralf or Geese, or Kukri who I was expectig to see. It would have been cool to have them instead characters we already saw in previous builds. But maybe it's just because they are buggy or not ready for gameplay.

98
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 04:58:24 PM »
That burly guy should be playable character :) Terry has a ponytail this time and a nice ass...
This has always been a hot win pose, and still is in XIV.

PAX build is same at PS Arena.

99
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 12:28:02 PM »
Yes, and nothing and no one is final until the game is released, but all character's pages can be edited by its editor. So.. Who's going to do that? :D We definitely should have Character Discussion thread before monday or this will run into chaos xD

100
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 12:11:37 PM »
Is it nearly time to start adding character & special move threads to the forum?
I think is the proper time to do it, since we already know roster list, we saw "in deep" Kyo, Iori, Kula, Leona, Chang, Andy, King, Robert and Billy and on monday we will be talking about gameplay for 15 characters more.

101
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 10:51:57 AM »
https://pbs.twimg.com/media/Cgm4ADPU0AAbAsl.jpg:large

Here's the 24 characters that will be playable. I'm very surprised with the list. Characters like Athena, Kim and K! are in, that's great as they never looked finished when they were shown. Lots of new blood too.

Shiranui_ninja will be happy.

@marchefelix That's what I'm thinking too, at least we might catch a video or two.

Wonder what the hot information will be on 25th. I'm hoping for system break down and release date.


Indeed. I'm so so happy :D
I wasn't expecting Mai to be payable since she was announced a week ago. But I guess yesterday's screenshot was a hint... I wonder why King isn't in the list. Maybe they are doing some changes on her?

102
General Discussion / Re: KOFXIV Announced for 2016
« on: April 21, 2016, 04:03:20 PM »
Monday is gonna be epic.

103
General Discussion / Re: KOFXIV Announced for 2016
« on: April 21, 2016, 12:38:20 PM »
On Mai's pose, it might be cinematic ending on Climax. If they wanted I suppose it could be a special pose after Climax KO (kinda like Ralf and K' in XIII except with an angled cam).
Oh, very clever. That makes a lot of sense since Andy is kinda of floating and there's some dust in the ground. Cool. Now I wonder if she finishes her NeoMax with a special grab like in RealBout / NGBC. I just hope they kept the fire explosion effect.

This weekend will be long!

104
General Discussion / Re: KOFXIV Announced for 2016
« on: April 21, 2016, 11:54:34 AM »
That's a Mai win pose she had in Real Bout and CvS2. I wonder if we have a close camera zoom in victory poses or is just a fake image for the announcement about trailer.

105
General Discussion / Re: KOFXIV Announced for 2016
« on: April 21, 2016, 10:30:47 AM »
Yeah, if they use old sprites somehow, at least as a reference.

Is that picture middle of the fight or just an intro?
That's typical Mai's intro "Sa, hajime masho?". (4.13)

We already saw in gameplay videos that all characters have a quick intro, like in the old KOfs. And we saw also there will be some special ones, because that picture of Geese and Billy. I would like to have intros like Maximum Impact or SFIv, at least between the 2 first characters at the beginning of the match.

Mai looks beautiful here.

Hopefully they have a build at the tournament which is much further ahead in development than the famitsu stream build.
Famitsu build was same at PS Arena. Next week's version will be a new one with 24 characters. Let's see how improved it looks...

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