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Messages - Diavle

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46
General Discussion / Re: KOFXIV Announced for 2016
« on: May 09, 2016, 03:23:06 PM »


Oh the irony lol.

47
General Discussion / Re: KOFXIV Announced for 2016
« on: May 06, 2016, 08:30:48 PM »
Oh my, decisions. PS4 with KOF XIV or new monitor? My wallet is burning!

PS4+KOFXIV of course.

You don't want to be staring at a new monitor while we are partying with a new KOF lol.

48
General Discussion / Re: KOFXIV Announced for 2016
« on: May 06, 2016, 03:53:38 PM »
Yep they are back from Golden Week!

Where's our trailer then -_-

They also linked to wallpapers/icons: http://game.snkplaymore.co.jp/official/kof-xiv/special/

The faces look good.

49
General Discussion / Re: KOFXIV Announced for 2016
« on: May 06, 2016, 03:24:05 PM »
That shot looks so good, a bigger version: https://pbs.twimg.com/media/ChvMK8gUkAAn9mL.jpg:orig

Both my day 1 ladies are looking hawt.

The color indicators are as follows:

White = just defend
Blue = autoguard
Green = parry/counter

I really like this implementation, lets you easily tell what's going on even if you are unfamiliar with a move.

50
General Discussion / Re: KOFXIV Announced for 2016
« on: May 04, 2016, 03:29:19 PM »
XII was a 'rebirth' of sorts and they tried new stuff there but it didn't go over well with the fanbase at all.

That's why XIII is a lot closer to the classic KOF feel because that is what the fans of the series want. And if they don't get that then they just stick to 98/02.

So I'm really glad that SNK is trying to put the best of 98/02/XIII (the most popular KOFs) into XIV and getting as close as possible to the classic KOFs in terms of speed and feel. This is the best route they could have taken when jumping from 2D to 3D.

51
General Discussion / Re: KOFXIV Announced for 2016
« on: May 03, 2016, 08:32:47 PM »
great find !

Got lucky with a random youtube search ^_^

I don't like how he used a flash KOF game in his comparisons.

Same here, though then again that game is just recycling animation from the old games so it works in a comparison I guess.

52
General Discussion / Re: KOFXIV Announced for 2016
« on: May 03, 2016, 06:32:34 PM »
New KOFXIV speed comparison video with XIII and UM:


53
General Discussion / Re: KOFXIV Announced for 2016
« on: May 02, 2016, 11:00:28 PM »
Kim's outfit is like a lifeless material in XIV, it does stand out the most as the least worked on out of every other character revealed so far. Yeah maybe someone forgot to add the cloth setting & then set it to heavy, then use collision detection a little. Well in blender animation that's what you would do. I love kims 02 idle animation, its done so well.

I'm thinking (or rather really, really hoping) that maybe he is just being shown in an incomplete state because it isn't just his clothes that are static but his hair as well.


54
General Discussion / Re: KOFXIV Announced for 2016
« on: May 02, 2016, 03:54:55 PM »
Can't see why they would region lock, XIII wasn't iirc.

The netcode will have a huge impact on this game's legs, especially in the west, so I really friggin hope it's really good or at the bare minimum on par with XIII's Steam netcode.

Netcode is honestly the only thing I'm concerned about with the game. They need to nail it.

55
General Discussion / Re: KOFXIV Announced for 2016
« on: May 01, 2016, 02:28:55 AM »
Ah, thanks for the clear up, didn't realize you couldn't do regular DMs period in max mode.

56
General Discussion / Re: KOFXIV Announced for 2016
« on: May 01, 2016, 01:39:37 AM »
I've been re watching footage and it seems to be the case tho

These players were finishing their combos using EX DMs inside and outside of max mode over 95% of the time.

If it were true then that would mean that SNK doesn't want people doing DM>CDM combos in max mode.

It would also mean that they would be forcing you do use meter when you didn't have to (why force players to use an EX DM when a regular DM can KO an opponent just because they have extra meter?).

If it really is true then they have put a pretty interesting 'limitation' to meter usage, as per the aforementioned reasons.

57
General Discussion / Re: KOFXIV Announced for 2016
« on: May 01, 2016, 12:15:13 AM »
Frionel just said that in max mode you can't even DM you will only get the SDM.

Nah, they wouldn't do that, makes no sense.

58
General Discussion / Re: KOFXIV Announced for 2016
« on: April 30, 2016, 04:48:45 PM »
Kyo, Iori, Kim, Ryo etc. were the most used since they were the most familiar to players and didn't change all that much from the previous installment.

So they were very safe choices for these players, most of whom probably played the game for the first time that day. They were there to win, not show off the game.

Fantastic tournament overall, great play.


In this gif we can see Mai, who was already in MAX Mode, super canceling her Hisatsu into her DM MAX, only by wasting 1 bar. So do this mean DMs and Climax are cheaper in MAX mode? This way DM > DMMAX > Climax combo can be done only in MAX mode. 1 for MAx mode, 1 for DM, 1 for DMMAX, 2 Climax = 5 bars. Outside MAX Mode it would be 1 bar for DM, 2 bars for DMMAX, 3 bars for Climax = 6 bars, which is impossible. Am I right?

Nope, that would cost 6 bars.

Super canceling doesn't cost any extra meter and activating max mode acts like you still have that bar you used to activate.

So if you have only 1 power bar and activate then you can still supercancel into a DM if max mode hasn't ended for "free", even though your power bar count is zero.

If you were in max mode and had 1 additional power bar then you could super cancel into an EX DM.

Also, max mode ends the moment you do any super in XIV. It's not like in XIII where it ends immediately only after you do a Neomax.


59
General Discussion / Re: KOFXIV Announced for 2016
« on: April 29, 2016, 10:42:17 PM »
Happy b-day Custle!

The stream starts at 9PM EST, so should be in a little over 4 hours.

The first 3 hours are supposed to be freeplay, the tournament starts after that. All will be streamed.

60
General Discussion / Re: KOFXIV Announced for 2016
« on: April 28, 2016, 05:33:46 PM »
Yeah the more EX moves I see the more it feels like max mode was balanced with raw activation in mind and not just combos.

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