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Messages - Krusan

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151
General Discussion / Re: King of Fighters XIV Video Thread
« on: July 23, 2016, 10:00:52 AM »
Do combo videos pertain to this topic? If not, please relocate this post.
Here´s our latest vid:
Hope you enjoy

152
General Discussion / Re: KOFXIV Announced for 2016
« on: March 25, 2016, 12:53:10 PM »
@solidshark you forgot Rob Python from Bukiri One. But then again, everyone forgets Bukiri One.

Thanks, shouldn't have forgotten him.

Micky Rogers from AOF!!! You forget him!!!

...so many boxers...

153
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 15, 2013, 10:54:28 AM »
We Combonauts made an special exhibition video for EVO that was premiered just before KOF XIII finals. In case you missed it, you can watch it here:



(it this worth being frontpaged?)

154
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 05, 2013, 10:07:34 AM »
After many months waiting, those lefotvers finally see the light, thanx to wolverinemaster´s help.
Hope you all enjoy it:

155
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 18, 2013, 10:11:51 AM »
Any rational explanation for what happened in Maxima´s combo?
Pretty nice combos, anyway.

156
Terry Bogard / Re: Terry Bogard (Console)
« on: September 28, 2012, 09:24:57 AM »
Fucking... wow.


This would actually be one of the quickest of the game. Quick nonetheless.

A bit off-topic but, if looking for the fastest 100% combos, here there are some candidates:
Shen at 3.37
Kensou at 0.55
Ralf at 1.56 and Raiden at 2.11

...just to add some sauce to it  ;)

157
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 29, 2012, 08:55:36 AM »
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.

I'm not sure Krusan. I've never been able to tell which opponents did or didn't have all the DLC and unlocked characters unless they picked them. But I don't think it's uncommon to miss those 5 characters, even in random character selecting over 100 times.

I´m still not sure about it. 100 matches = 300 chars. I would understand 5 of them not being randomly selected, while the chances wouldn´t be very high, but this 5 being the 2 unlockables and the 3 DLC seems too suspicious to me. Guess we won´t be sure till we really test it. Thanx, anyway.

158
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 28, 2012, 05:31:27 PM »
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.

159
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 28, 2012, 03:10:05 PM »
One question for anyone there:
I like to play using "random select", in arcade, casuals, etc. In arcade, ALL chars can be randomly selected, including unlockables and DLC chars. In vs, it´s been a long time, but I,d swear all chars can be randomly selected too. In online vs, on the other hand, I´ve played quite a lot of matches with random selection and none of the unlockable and DLC chars have EVER been selected. It´s just a coincidence or those 5 can not appear if using random select in online matches? Does it matter if the one your opponent has them or not? I know that the person I´m playing vs with has Billy, Saiki and Mr. Karate. Any explanations for this? Thanx.

160
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 13, 2012, 09:09:16 AM »
Hi.
We, Combonauts, have a new CMV out, with new combos and even some bugs. We hope we all you like it.

That was sweet. Good song too, what is a CMV?

I assume it's Combo something Video, lastly, can Robert just bypass Saiki's Neomax by holding/charging? :o

CMV = Combo Music Video
About Robert bypassing Saiki´s Neomax, it´s a bug inside a bug: First, Robert is buged as shown in the 1st clip vs Billy, but he is vulnerable to everything in this state, except to Saiki´s NM if done with the setup shown in the last clip.

161
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 12, 2012, 04:07:09 PM »
Hi.
We, Combonauts, have a new CMV out, with new combos and even some bugs. We hope we all you like it.



162
General Discussion / Re: The King of Fighters XIII Video Thread
« on: June 04, 2012, 08:31:26 AM »
@Krusan

We just added the video to the top page.

Thanks again!

Thanx to the DC staff for adding it to the top page!!!

OMG, too good that Shen's "Unblockable" :)

You can still AB or CD out of it, ASH has a similar guard break setup, but of course, it doesn't do that much damage as Shen that easily. But yeah, you can hit or roll out of it with the cost of 1 bar, which I think is a good choice.

You can spend 1 bar to scape..., in case you have 1 bar!! Highly improbable in a real fight to have Shen with 5 bars vs someone with 0% bars, but that´s the way it´s shown on the vid.

163
General Discussion / Re: The King of Fighters XIII Video Thread
« on: June 03, 2012, 12:27:56 PM »
We, Combonauts, have done a new CMV: KOF XIII Combo Exhibition Chapter two

Hope you like it!!!

164
Goro Daimon / Re: Re: Goro Daimon (Console)
« on: March 27, 2012, 10:13:56 AM »
What would be daimon's strengths over clark? Them being the two major grapplers in the game (I consider vice a hybrid grappler) I think it would be good to compare them

Sent from my R800x using Tapatalk

Just my opinion: In Kof XIII the only pure grappler is Goro. I would consider Clark a "hybrid grappler". Comparing Goro and Clark, I think Goro has better normals and can control space better at close range, while Clark may be a bit faster and control better space at mid-range, but those are just my opinions.

Changing matters: Has anyone noticed that Goro´s weak hits cause 8 stun unlike any other weak attacks of any other character, that cause 3 stun? I have not tested every weak attack for every char. but I think the usual stun damage for weak attacks is 3 for all but Goro.

165
Takuma Sakazaki / Re: Takuma Sakazaki (Console)
« on: March 19, 2012, 02:10:59 PM »
As someone asked on our last vid on youtube (), I´ll try to explain some tips for the qcf+D - crouching A link:
I´ve not found any 100% reliable method but it seems that if you start from jC (then C, f+B), the C must hit as close to the dummy as posible, and it must be canceled into f+B as soon as posible too. The f+b SEEMS like must be canceled just before it hits. Again, this is not 100% acurate.
If done with no jump before (just C, f+B, qcf+D, like after Takuma´s command grab) the timing seems to differ a bit. You must cancel C into f+B as fast as posible, but to cancel the f+B into qcf+D it seems you have to wait a little more than in the 1st example.
Again, this is not a 100% sure way to make the link work. I spent hours to record that combo.
I hope it helps.

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