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General Discussion / Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
« on: July 15, 2013, 02:38:14 PM »
Much hype! ^.^ Kof always has the best showing at EVO.
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Vice counter hit s.C+D combos...
0 meter - s.C+D, hcf+D, qcb+C, qcf+C
1 meter - s.C+D, hcf+D, qcb+AC, qcb+A, qcf+C
1 meter + 1 drive - s.C+D, hcf+D, qcb+AC, qcb+A, DC, hcf+D, qcb+C, qcf+C
2 meters - s.C+D, hcf+D, qcb+AC, hop C+D, hcf+BD, s.D, f+A, qcb+C, qcf+C
2 meters + 1 drive - s.C+D, hcf+D, qcb+C, DC, qcb+AC, qcb+A, s.A, hcf+BD, s.D, f+A, qcb+C, qcf+C
In the corner you can do s.C+D, hop C+D, hcf+BD, s.D, f+A, qcb+C, qcf+C for a 1 bar combo...
In regards to closing distance, I would advise you to re-think the context of your goal. It is not always important to close the distance. Remember that patience is a two way road in fighting games. The important thing is to always have more patience than your opponent if he is far away. Simply having patience in this situation will solve the problem of getting in for you. Eventually, your opponent will throw a bad fireball, or give up on zoning and try to attack you. As soon as this happens, the tide has changed directions in your favor. If it's hard to get in, then stay out. Find ways to play your own zoning games in response to those of your opponent.