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General Discussion / Re: KOF XIII 10th General Thread: America on Top (@EVO2013), Everyone Back to Work!
« on: February 07, 2014, 07:58:00 AM »
It's on now... KOF is here again!!!!!
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I understand all that, but honestly, the DLC trio are more or less the Doom/Vergil of KOFXIII. Of course plenty of other teams can, and do work, but having at least one or more will instantly make a team better, have incredible damage, easier execution and far less weaknesses overall. KOF isn't exempt from the benefits of tier-whoring, balanced though it may be. After using them, picking a team without at least one of them feels underwhelming. And I absolutely hate that. Pick one or two, and fill the rest of the team with Beni/Hwa/Kim/regular version of DLC character and ta-dah!
If a character is comfortable in any team slot, it logically follows a team filled with those characters is more solid than a team that relies more on team order. It's about going into a match with every advantage you feel comfortable using.
And honestly, there's more than one person who refutes the battery/utility/anchor system. Pick three top-tiers and it doesn't matter who has meter or who doesn't. Why pick someone like say, K' when I can pick Hwa Jai and wreck people for 700 damage with almost no effort or execution?
My standards are probably too high. I've played fighters too much to try building teams around favourites anymore.
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I started out with Andy/Mai/XX, just because I was only playing for fun when I started. They can both run 1st or 2nd, and Mai really loves the meter as anchor. But running them together caused problems, because they're both very dependant on drive meter, not so much EX meter. Andy in 1st would end up hogging a lot of the drive meter that Mai would have wanted for Ryu Enbu loops. So I split them up.
Right now I'm trying Andy/Billy/Kyo and Kensou/Mai/Yuri.