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« on: May 20, 2016, 08:10:23 AM »
According to the devs, they made 14 to try and take the best of what worked in their most popular KOFs: 98, 2k2, XIII, and combine it into one game.
So from impressions from those who've played the demos, normals are stronger than they were in XIII, with better reach and hitboxes. Like in 2k2, and unlike XIII there's only the power gauge, and MAX Mode takes 1 stock of power gauge. MAX Mode confirms work like HD Mode confirms in XIII, however there's no drive cancelling. The feeling of the game and the controls is supposed to feel like XIII.
Even though it's getting inspiration from all its past iterations, I think 14 is definitely shaping up to be its own thing. In terms of a KOF that'll get you familiar with 14, I think XIII is currently the closest, since it also has EX moves (though implemented differently) and many of the characters have similar movesets to what they had in XIII.