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Messages - Inspectah Ed

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16
Leona Heidern / Re: Leona Heidern (Console)
« on: April 17, 2013, 06:07:19 PM »
Hello,

I'm having trouble comboing into V-Slasher/from Leona's overhead (fwd.b);

cr.b, cr.b, st.b, fwd.b, V-Slasher

Usually, X-Caliber (qcb-A/C) comes out instead. I've tried allowing the stick to return to neutral after the overhead but that results in X-Caliber.

I'm also struggling getting in as Leona. Am I supposed to just hop C/D?
Seems like she's terrible against King, her projectiles come out so quickly.


Any tips?


You have to play that match up real patiently because King will throw out alot fireballs. The best way to go about getting around the fireballs,from my experience is blocking fireballs and closing the gap and if you have have meter you can use a well timed V-Slasher.

I wouldn't rely too much on using the hop C/D especially if King has meter,because you're asking to get hit with either EX Trap Shot or a Super...so I would suggest trying to bait out those moves, especially on wake-up if you get the knockdown.The whole match-up is based on waiting for the King player to make a mistake during the match and you punishing them for it.....another thing you can do is go into training mode and recreate the scenario to see what you're getting hit by and find ways to get out that situation.


17
General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 17, 2013, 05:25:01 PM »
Here's the Leona combo.

KoF XIII: Leona teaser

Now trying to get 99+ hits with Leona.
.........Wow

18
Leona Heidern / Re: Leona Heidern (Console)
« on: April 15, 2013, 05:02:26 PM »
^ Ahhhh ok, I see what you're saying now.

19
Leona Heidern / Re: Leona Heidern (Console)
« on: April 14, 2013, 07:51:36 PM »
So I thought this was kind of funny.  You can do a near instant over head HD bypass j.A.  If you hop j.A like you usually would for the instant overhead and then activate HD a bit later Leona still do the bypass in mid air as opposed to staying on the ground if you activate HD at the same time as j.A.  Unfortunately it causes the j.A to come out later than normal so it doesn't work on everyone.  Characters that duck low and are narrow like Leona, Ash, King and Yuri can't be hit by it but the bigger characters like Iori, Kyo, Kim, Duo Lon, and Shen can get tagged (haven't tested everyone).  The timing's a bit picky but it's another fun little 50/50 you can break out on someone if you're sitting on 4 bars and HD.

Those 4 and Chin can be hit,but you have to do the j.a on downward arc of the short hop or if you're close you do quick neutral hop j.a into the instant overhead.

20
Leona Heidern / Re: Leona Heidern (Console)
« on: April 12, 2013, 07:17:06 PM »
Sick video Mienaikage, I had feeling there was a meterless full screen carry HD combo ,but I wasn't sure if it was possible until I saw that video... :) now I got something else to work on.

21
General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 12, 2013, 07:08:58 PM »
KoF XIII: K' combo video

Sick video,man!! Makes me wanna start playing K again,lol!! I pretty interested in seeing that Leona video you mention earlier....the most I got out of non-HD mode was like 600+.

23
General Discussion / Re: Tier lists and Character Discussion Thread
« on: March 01, 2013, 11:28:36 PM »
Ralfs dive punch isn't really safe. Just throwing that out there. Leonas light run slash thingie punishes it and similar moves for other characters can too. It may actually be safe against some characters, but even some characters who can't usually punish it (as far as i know) can neomax it on block without effort.


Ill have to test this in the lab but, as far as I know without meter it's not being punished.

Yeah,you have use meter to punish it...the only way I've done it was to use a meter to guard roll after the second hit of the Blitzkrieg Punch and he lands right beside you for the free damage........I never thought about using a Neo-Max against it unless he was the anchor on the team.

24
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 24, 2013, 02:05:11 AM »

Here's #3

Some wall carries that are desperatly needed, or as I like to call them "Mahomet" carries

Now these are classy as fuck! Really awesome!

I would have loved to see a Vice carry combo using her EX Gorefest. Hypothetically, that should be possible, but I could be wrong.
[/quote]Been wanting to try it out, have not actually picked up Vice for any combo video. I'll try it tonight
[/quote]

I remember seeing one of the CafeID guys doing it at EVO,I don't remember which guy it was or if he used the EX Gorefest,but he did do a wall carry combo.

25

Des, I've been playing around with other fighters and TBH, KoF IS kinda hard. It's not unrewarding hard, but it has a steep learning curve if you compare it to, say, GG or SG. Although the strategic layer has enough to learn, execution is key. And no assists to bail you out or set stuff up.

That's a limiting belief too. People need to quit insulting their own intelligence and realize that the game can be understood and learned properly. People saying the game is hard are giving up already. Every new and different fighting game can be difficult to learn at first (like any sport, or skill) but once you take the time out and practice, research information, ask questions and gain experience, you can improve and learn it.

I agree with everything that's been said so far...it's funny because there was argument within my local scene about KOF XIII rather the game was hard or not was one of the many subjects about it.

26
SNK Games / Re: Favorite SNK Fighting Series
« on: February 21, 2013, 06:28:09 AM »
It was hard choice between picking Last Blade and World Heroes for the second game :(. So many good memories playing all of those games.

27
General Fighting Game Discussion / Re: Yatagarasu - Indie fighting game
« on: February 02, 2013, 06:19:51 AM »
I also saw one of the youtube videos,that you can download the game from the official site,but it's not in english and I don't even know how to get it to run,since the file is also not in english. :(

28
Leona Heidern / Re: Leona Heidern (Console)
« on: February 02, 2013, 05:20:32 AM »
After being in the lab for pass two weeks testing her cr ;d, as an anti-air....I also discover that it could be used to slide under certain projectiles. I came across it in the Saiki match-up thread that she could go under his fireball.

Character Projectiles she can go under: Saiki,Kula,Robert,Ash (I would tested out the timing with this,the tail end of it can still hit you,if it's not timed right), Andy( only the weak version of it), and King(both versions,but you have to time it).

Other characters with aerial projectiles she can't go under,due to her hitbox and the projectiles taking up too much space.

I would limited use this little trick do to fact that it could leave you wide open for a Super or NeoMax if they catch on to what your doing,but it's great way to punish an opponent who uses a fireball up close.

29
Leona Heidern / Re: Leona Heidern (Console)
« on: January 24, 2013, 11:19:15 PM »
I'm sorry if this have already been talked about but could not find this on the wiki.
Leonas B version of her run slasher, what is it for? cause it has really bad recovery on block
I'm thinking of picking her up so sorry for noob questions :P


I've only seen one use of it after using Cl. ;c and then into her super,since it has a quick start up.

30
Pro-Gear / Re: Fight Sticks?
« on: January 24, 2013, 06:47:00 PM »
RISE FROM YOUR GRAVE





I always wanted to get that Sega High Grade Stick,ever since I saw it awhile back.

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