Quote from: Desmond Delaghetto on February 12, 2014, 09:07:12 PMQuote from: Mr Bakaboy on February 12, 2014, 06:38:39 PM
If I was summing up a guess to why the KOF XIII hate it would be the push of combos in a fighting game system that never pushed it as much before. If you look at '98, KOF is mostly footsies based.
I agree with this. I love playing KOFXIII but one of my main grips is that it is extremely combo focused and dominate. All you need to do in KOFXIII is just hit confirm well then not drop the HD combo. In '98/'02 it's a more spacial game, you can win just off poking, good zoning, good pressure, good mind games and bnb's....you can do a little bit of that in KOFXIII but it can all go to waste if you screw up and get hit once against someone that has a decent amount of meters. >_<
The "you just have to hit confirm well and not drop the HD combo" is an exaggeration and you know it. HD combos aren't a factor for the first character, and usually for either the second or the third one. The lesser emphasis on single hits still stands, though, but especially in the early rounds shorter combos can do just fine, and even later on something like button, button, EX super can do 400-500 easy, two bars no drive. If your neutral game is really superior, you can easily kill the opponent with easymode stuff.