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Messages - Micky Kusanagi

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 05, 2015, 05:57:57 PM »
Good stuff, from a strictly emotional point of view. I can't wait. I know I'm gonna appreciate whatever I see. That's a crazy KOF fanboy for you xD
[spoiler]I'm secretly confident gameplay is on par with KOFXIII LOL[/spoiler]

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 05, 2015, 02:59:47 PM »
As much as I hope a sixth char is revealed today, I find your prediction sensible, so I wouldn't get salty if no new char is in the demo xD Let's just hope it already plays REALLY well. And that we gets a lot of videos :D

Since KOF2000 was announced as one of the first wave PS2 titles to come to PS4, do you think Sony's "support" to SNKP and KOFXIV is gonna be extensive? I'm not getting my hopes high, but I think the "KOFXIV (maybe timed?) PS4 exclusive + KOF2000 soon on PS4" combo could be hinting at a not so shallow partnership...

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 04, 2015, 09:29:50 PM »
@Yasakani: me :D I was just logging in to ask what are your expectations, feelings, predictions for KOFXIV's first playable outing.

My rational expectations are very low, the game's gonna get a very negative reception from general public because of the graphics and that's it, but if it has solid gameplay, some praise will come, at least from KOF focused communities :D

I don't expect more than 6 playable chars, kinda like the XBox360 demo of KOFXIII, but no complete teams this time -I remember that demo had K' Team and Fatal Fury Team, right?- since 5 of the 6 characters will obviously be the revealed ones. Stages? Just those two from the teasers.

Lastly, I think a new trailer composed of both old and new scenes will be unveiled, and it also will serve as a WIP opening for the demo.

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 04, 2015, 02:23:14 PM »
Are there any restrictions or prohibitions to recording games footage at PlayStation Experience? It's the first time I hear of this event -and I remember reading somewhere it's the first time Sony is promoting it this much-, so I know nothing about it ^^; I hope they have a relaxed policy of course, so that we get as many decent KOFXIV videos as possible.

80
SNK Art & Images / Re: When Boys Meet KOF
« on: December 03, 2015, 10:41:24 PM »
Sorry for replying when the last message is from 2 years ago, but I'm almost crying from laughter x'D Thanks to creators and reposters of these brilliant macros :D

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 03, 2015, 06:51:29 PM »
@Shiranui: I first didn't say it, but the alternate world team makes me as worried as you. As for the rest, I like the leaked roster because it's insanely varied, it takes the "dream match shuffl"e -eg. 2002UM Jhun-Lin-Shingo team- to the extreme. It's all probably a chinese fan's wild fantasy though, IMO. Do you remember the fake OG 2002 roster? It sounded vaguely similar.

@GL: I forgot to say it yesterday, but "doesn't play like MI" sounds so great. I'm not a MI hater, but I also think gameplay in the main series needs to stay fully 2D. So, fuck yeah!!

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General Discussion / Re: KOFXIV Announced for 2016
« on: December 02, 2015, 11:42:13 PM »
@GL: this makes me wonder whether Chang is closer to completion than Leona...I've always thought it was the other way around because of the recruitment render thing.
@Arisal: I'd LOVE it if KOFXIV had 48 characters, and I saw the "48 windows" -as I like to call them- in the teaser, but maybe being 100% sure that we're gonna get so many characters isn't the best thing to do, especially if this piece of news GL gave us about only Chang being in the closed test alongside Kyo and Iori proves to be true...

83
Training Room / Re: I need a training partner...
« on: December 02, 2015, 11:28:00 PM »
I live in Taranto, a small, beautiful seaside city in the South. I love it, but I also have to admit it isn't exactly a pinnacle of infrastructures, both traditional and hi-tech ones :( The Vatican is probably way more advanced in this respect :D
Seems like BodyOrgan has quite a bit of networking knowledge indeed. I had a similar experience upgrading my connection LOL

84
Training Room / Re: I need a training partner...
« on: December 01, 2015, 09:06:12 PM »
Thank you for the insight, really interesting. My ISP should upgrade my connection from DSL to fiber in a few weeks -hopefully in December-, but I seriously doubt I have fiber in the last mile, the place where I live is one of the most overlooked cities in Italy ^^;

85
I dared my aging PS2 running a bit after remembering Saisyu is in KOF Neowave, and man I love the unusual art direction in this game. Playing a KOF with artworks by the same artist from Power Instinct feels positively weird, and the soundtrack is one of the finest examples of "while playing unfitting music" I've ever heard, so cleverly out of place.
Having only played practice till now, I can't say almost anything about gameplay, but I find "special into special" canceling in Super Cancel mode so fun, just like in any other KOF allowing it. It really makes you feel like discovering all the possibilities. I wonder if I'll find the other modes as fun as Super Cancel :D (Max2 mode almost sounds cheap to me, although it removes almost any defensive system).
Last but not least, did I mention Saisyu? One of my favorite KOF characters ever LOL

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Training Room / Re: I need a training partner...
« on: November 30, 2015, 10:26:10 PM »
You reminded me I'd like to ask another question, thank you :D

My ISP offers a "superping" upgrade aimed at gamers. I know such options could be bullshit ISPs use to milk some extra money from their subscribers, I know you can't compare ISPs and connections from different countries, but in case such upgrades are available on American ISPs, do you know whether they improve your online experience to any extent with overseas gamers?

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General Discussion / Re: KOFXIV Announced for 2016
« on: November 29, 2015, 06:37:46 PM »
Random questions:
1) do you think SNKP is already receiving any money from Ledo Millennium for KOFXIV development? If I remember well, Ledo is an insanely wealthy juggernaut, so covering development costs for a game shouldn't be so demanding on their part, but judging from the graphics from the first teaser and the extent of the improvements -nice but not radical- in the second and third teaser, I think Ledo is barely keeping SNKP away from a second bankruptcy, and significant financial support for games will come from next game onwards I hope.
2) Voice actors...I can't recognize if Masahiro Nonaka is voicing Kyo, Kyo's attacks are the noisiest ones for some reason xD I'm almost sure Andy's voice actor has changed. I loved Andy's XIII voice, but the new one isn't bad in my opinion. Nothing to say about Chang Iori and Leona :P

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Training Room / Re: I need a training partner...
« on: November 29, 2015, 05:41:44 PM »
Thank you for your concern, I'll be waiting (and honing my execution while I'm at it). You know what's ironic? I thought KOFXIII had more players on PS3 than Steam xD The reason why I don't have any access to Steam is something I don't wanna bore you with, but if I ever work it out I'll buy KOFXIII SE, I've noticed it's too useful for a KOF fan even if you already have it on a console.

89
Training Room / Re: Best Button layout
« on: November 29, 2015, 05:22:42 PM »
I know I stated in another thread my skill level is so low I need basic training, but still, I'd like to share my personal experience with button layouts on a stick...
I've come to a conclusion that
---------
 ;b ;c ;d
;a

is the layout I'm most comfortable with in NeoGeo and UM KOFs
---------
 ;a ;c (;e)
;b ;d

is what I'm most comfortable with in all post-NeoGeo KOFs, because they require you to press ;a ;c and ;b ;d frequently - ;a ;c only in XII-, something I do more consistently with consecutive fingers than with alternate fingers. I hit ;a ;b and ;c ;d with my whole index and my whole middle respectively, I got inspired by a Street Fighter tutorial I saw some days ago.
---------
In a nutshell, I feel at ease with whatever layout SNKP suggests in the system page in the official arcade version site for each game. It's like SNKP changed the default arcade layout post-NeoGeo according to the need to press those button couples.

A borderline exception is Neowave: it's my least played KOF because I only got curious about it just before my PS2 started having disc tray issues, so I still don't have a layout of choice, but taking a look the system page I found out there's no system involving ;a ;c and ;b ;d, so I think any button layout should be fine.

I know you can configure macros, but I'm training to do without them in case I ever find myself in a situation where I can't use them, such as playing on an actual cabinet or attending offline tournaments (there are players out there who mock you as a cheater if you use a stick and configure button macros, just because they aren't available on the original arcade machine).

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General Discussion / Re: KOFXIV Announced for 2016
« on: November 27, 2015, 04:22:10 PM »
I obviously agree with you LOL

Do you think KOF is launching in February or sometime later? February is a possibility in my opinion because there's a shitload of titles launching in that timeframe: Attack On Titan, DoAX3, SFV and who knows what I'm forgetting right now.

Don't get me wrong, I DON'T want KOFXIV to launch anything sooner than the last week of December 2016. I'm a mindless KOF fanboy, but I also have a rational side telling me the more SNKP works on this game instead of rushing it, the better. GGXrd, SFV, USFIV and MKX are more than enough to keep me busy, waiting for XIV -I still don't have a PS4 and I don't want USFIV and Xrd on PS3, so I'm waiting to buy them.

Bottom line: PlayStation Experience is around the corner. No matter how lacking KOFXIV is, I can't wait xD

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