Dude, just because 12 was supposed to be a "reboot" is no excuse to take away over 15 years worth of gameplay advancements (and special moves) that were added throughout the KOF series.
I mean first of all, no tech throws is the dumbest shit ever. Every fighting game has some way to reversal/escape a regular throw. But when you think about it, in 12 it's not so bad considering regular throws are garbage with no range and slow start-up... but then that also causes problems - Cracking a turtling player becomes difficult. Especially with the absence of the guard gauge. You could take a risk and try throwing out a fully charged CD attack, but that's still a huge risk and you could potentially eat a Critical Counter trying to do it.
you know that this was, in fact, NORMAL throughout the series and was not a flaw or a mistake. That's part of what kept KOF fresh for so many years!
I wouldn't call giving Clark only 2 special moves "normal" and not keeping it fresh at all when you look back to him from 96-XI. Clark came a long way from being a Ralf headswap, now he's back to being a headswap... and a very ineffective one at that compared to his buddy Ralf who at least gained some very useful new moves, even if it was only 2 new moves. They were at least good moves. All poor Clark got was a hop and an air throw.
When I look at KOF12, I see an extremely barebones games with very limited options and primitive fighting gameplay compared to previous KOF installments and other 2D fighters on the market. The game is lacking in every aspect, but now that KOF13 is out, it fixed just about everything fans complained about with 12.
Really there is no more reason to hold onto 12. There never was.