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Messages - Running Wild

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766
Meet & Greet / Re: Greetings from Philly
« on: May 26, 2011, 03:59:03 AM »
Welcome to the club. I watched part of the stream last week, good stuff.

767
Meet & Greet / Re: Hi..
« on: May 26, 2011, 03:41:16 AM »
@Acid - My name back on the Kaillera days was Izlude.

I do not own a Xbox360 though, so can't do any NGBC. I am tempted to get one though.

768
Meet & Greet / Re: Hi..
« on: May 26, 2011, 02:44:30 AM »
Yay AcidGlow is here.

Acid you are so OG. Those Kaillera days. AOF2, SvC.

Aww yeah. I could never beat you.

769
Online Matchmaking / Re: SNK Vintage Ranbats
« on: May 26, 2011, 01:24:45 AM »
I am up for Fatal Fury Special, and I'd be willing to do Fighters History Dynamite.

770
Pro-Gear / Re: Arcade Sticks for PC (GGPO, SC, AL)
« on: May 26, 2011, 01:23:40 AM »
I use a Namco PSone Arcade Stick w/ a USB converter when I play fighters on my laptop.

771
Never.


772
Online Matchmaking / Re: What games do you feel like playing?
« on: March 07, 2011, 05:34:05 PM »
Need Karnov's Revenge.

Fuck KOF.

773
Dude, just because 12 was supposed to be a "reboot" is no excuse to take away over 15 years worth of gameplay advancements (and special moves) that were added throughout the KOF series.

I mean first of all, no tech throws is the dumbest shit ever. Every fighting game has some way to reversal/escape a regular throw. But when you think about it, in 12 it's not so bad considering regular throws are garbage with no range and slow start-up... but then that also causes problems - Cracking a turtling player becomes difficult. Especially with the absence of the guard gauge. You could take a risk and try throwing out a fully charged CD attack, but that's still a huge risk and you could potentially eat a Critical Counter trying to do it.

Quote
you know that this was, in fact, NORMAL throughout the series and was not a flaw or a mistake. That's part of what kept KOF fresh for so many years!

I wouldn't call giving Clark only 2 special moves "normal" and not keeping it fresh at all when you look back to him from 96-XI. Clark came a long way from being a Ralf headswap, now he's back to being a headswap... and a very ineffective one at that compared to his buddy Ralf who at least gained some very useful new moves, even if it was only 2 new moves. They were at least good moves. All poor Clark got was a hop and an air throw.

When I look at KOF12, I see an extremely barebones games with very limited options and primitive fighting gameplay compared to previous KOF installments and other 2D fighters on the market. The game is lacking in every aspect, but now that KOF13 is out, it fixed just about everything fans complained about with 12.

Really there is no more reason to hold onto 12. There never was.

774
KOF13 is a far better reboot and is the real rebirth of the series. Everyone should of forgotten 12 even existed by now.

hdcloudstrife08  - You CLEARLY have no idea what you are talking about. All of the Neo-Geo games ran at 60 fps....

Quit making up excuses for this shitpile of a game. You can't excuse shit.

There is nothing to embrace with 12. It was a broken shit pile of a game when it was released, and nobody with a brain gives a damn about it anymore.

KOF13 will probably be the last KOF, but at least it'll be a good one.

775
Problem with KOF12 is so many characters are un-finished, they are missing moves and lacking in options, and relevant gameplay elements to KOF are absent entirely. Let's take a look at what is not in KOF12 -

- Multi-Level Super Gauge
- Guard Cancel Attacks
- Guard Cancel Rolls
- Guard Gauge
- Dizzies
- Tech Throws
- Super Cancels

^^ KOF13 has all of these things, and more.

The only thing in 12 I liked was being able to combo into a CD attack because it gave characters without a command normal something to combo into.


776
I got a better prize.

777
How can I suck at a game nobody plays? lololol

Typical KOF fanboy response, "Oh he's a SSF4 fanboy". Yeah right. My favorite fighting games are Garou:Mark Of The Wolves, The King Of Fighters 1998 Ultimate Match and Real Bout Fatal Fury 2. Suck on that.

New blood @ DreamCancel? Maybe you should check again I've been here since July when the site first opened!

Well, have fun being a "beast" online for a game with some of the worst netcode in a fighting game since Capcom vs. SNK 2 on the original Xbox.

778
I'm not gonna bother arguing with a bunch of KOF fanboys that are in denial.

But let's just say, the way I look at it, KOF13 is closer to KOF2k2 seeing that it doesn't have any of the extremely shitty gameplay mechanics that were tacked on to 12, it has all the important gameplay elements that have been relevant to KOF since 97, and characters actually have more than 2-3 special moves.

Let's face the facts fellas, SNK should of never released 12. 13 is everything 12 should of been, and I'm gonna pretend 12 doesn't even exist because it is such a shit pile of a game and a mockery of a dying franchise from a once great company that is now a joke.

But you guys go ahead and enjoy your shitty KOF game while pretending playing it is going to ready you for 13 when it's only going to make the wait hurt more.

779
If you actually paid full price for this garbage game that is the biggest mistake in SNK's history, that should be obvious. The game is dumbed down to hell and missing alot of important gameplay features that are staples in KOF, not to mention all the characters are extremely barebones with limited options.

780
This is what I hate about BB -

CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTER
CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTER
CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTERCUNTER CUNTER CUNTER CUNTER

That and the characters can't shut up for 5 seconds.

Guilty Gear is better for sure. The characters were way cooler, the soundtrack was better, and overall the gameplay had alot more to offer and was much faster paced, and the combo system was much easier to work with.

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