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Messages - steamwolf

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271
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: February 04, 2011, 08:01:54 PM »
Great stuff guys. Some of this information needs to be added to, and we gotta get started on, character writeups (Myself included).  Its been a bit rough to work it into my schedule as of late but I'm beginning to reorganize myself and hopefully that will let me provide greater contribution. Before/after work is difficult for me to do much but I think tomorrow before we get started, I'll begin doing a Terry writeup. I mostly, want to compile ALL information out there into one, centralized location rather than having so much stuff spread around. The wiki needs to be used just for that: A source of all knowledge AND frequently updated enough too.

272
So would you guys like a vent server? jedpossum has mentioned skype is giving his system issues and on my old singlescore system I was having issues with skype lagging me down badly. Ontop of this, Desmond Delaghetto has mentioned arclive is giving him a little input lag. This could be due to skype! Skype wants to be the ONLY thing running unless you've got a very powerful machine (even I get a little laggy if I'm doing too much at once with skype!) Vent is much easier to use and we can get multiple people on it, and even have different sub-channels within the server. So say there's five people playing KoF 02 and five playing RB2. We could easily split them up so they're not all talking on the same channel AND they can come and go to each channel with the click of the mouse very easily. Vent also offers free talking as you please or push to talk by choosing a button to use on your keyboard. This can prevent people from saying things they may not want others to hear on the mic. Again, vent is very light-weight as its designed to be a tool for gamers in MMORPGs in order to make doing raids and such in WoW easier to communicate. Its up to you guys! But this may help very much with our online community. I can easily set up a server for us to use quickly and teach everyone how to get on and use it. Just leave your votes!

I'm gonna leave this poll up for awhile. Since we've got what, 30 people registered in the database? I figure I should give this one some time. But its looking like I'll probably just make the vent server and a thread explaining how to get on it.

273
Classic King of Fighters / Re: The KOF/SNK Podcast DISCUSSION Thread
« on: January 30, 2011, 09:57:47 PM »
September sounds perfect, I got some vacation time coming up. I'll have to see but that sounds good to me. I all ready got my room set up for CEO 2011 in June so I might have some money issues but I don't foresee a problem making it out there.

274
Classic King of Fighters / Re: The KOF/SNK Podcast DISCUSSION Thread
« on: January 26, 2011, 06:16:54 PM »
This question actually goes out to Dark Geese, in regards to his podcast but more so seeking advice. So, I want to travel more and am starting to strive to do this. Money is a bit of an issue, but I think I could swing traveling to 1 or 2 tournaments a year. Here's the problem: in the US, I don't see any real SNK stuff being played. The closest is CEO 2011 which is running CvS2 which is still a Capcom title. I'm gonna compete irregardless, but its hard to try and build up hype and get more people interested in being serious when no one will include SNK titles in their lineup of games! Now I actually live in North-Central Florida, which is very dead for fighting games in general. I have tried very hard to build up a scene here for just ANY fighting game, but its been rough and the Halo heads are rather hard to convince. My question is this: Given my situation, if there was a Raging Storm happening in the US I would opt to go there instead of things like CEO or Final Round, or any other major event. But because there isn't and there is no way for me to hold SNK game tournaments or attend any, what should I do? Honestly, I think others are also in my exact same position. So what should we do? What CAN we do? I'm honestly asking for your advice here, because I can't think of a single thing I could possibly do other than online stuff. I can't even TRAVEL to a tournament that has SNK games in the lineup unless I go to Mexico! Which is gonna cost me more than to travel in the US (At least I assume), and language barriers begin to become an issue. Its so hard for me to become better and compete and travel when the only choices before me are travel internationally. Now I could feasibly swing an international trip maybe once a year but I have a crowd I bring with me to tournaments who are serious. They wouldn't be able to come with me, so in the end its not helping the SNK community here in the US. So again...what should I do?

275
Online Matchmaking / Re: Building a better online player listing
« on: January 23, 2011, 02:18:02 AM »
Location: Lake City, FL

Games Played
The King of Fighters 98/98UM
The King of Fighters 2002/2002UM
The King of Fighters XII
Real Bout Fatal Fury Special
Real Bout Fatal Fury 2
Last Blade 2
Art of Fighting 3
Neo-Geo Battle Colosseum
Garou: Mark of the Wolves
Fatal Fury Special

"Network/ID"
* PSN/ steamninja
* XBL/ steeeeeaaam
* Arclive/ steamwolf
* GGPO/ steamwolf
* Supercade/ steamwolf
* Skype/ steam.ninja

276
Offline Matchmaking / Re: North Florida
« on: January 22, 2011, 10:54:41 AM »
Sorry dude but the people that lives in Florida that plays KOF is a small number. I live in Miami Shores but just like you said i don't wanna want to play one or two guys.

Yeah, but I figured I'd throw it out there and see how many people respond. If you guys manage to get something big enough, say maybe 7-10 people, I might be willing to go down there for that.

277
Offline Matchmaking / North Florida
« on: January 19, 2011, 05:07:51 PM »
Looking for players in the North-Central Florida area. I'm also willing to travel around a bit if we can get multiple people to come out. I'd say the furthest I'll travel would be Atlanta and Miami (unless there's a tournament gonna happen) both of which are about 5 hours from me but like I said, I don't wanna spend money to get out and then find one or two people wanting to play.

278
Offline Matchmaking / Re: South FL KOF
« on: January 19, 2011, 05:06:14 PM »
I'm North Florida but if we can get a decent enough group together to meet up, I'm sure I could come out myself sometime.

279
Offline Matchmaking / Re: Anyone in the Atlanta, GA area?
« on: January 19, 2011, 05:05:43 PM »
I'm about 4-5 hours from Atlanta, but I'm willing to travel a bit, just not something I can do just to play one person. If we could get a bigger group together for a meet-up in Atlanta I'm up for it, I'm closer to Georgia than I am South Florida myself lol

280
Social Club / Fatal Fury Artwork Collection
« on: January 17, 2011, 11:19:46 AM »
Well wasn't sure where to post this so I guess I'll stick it here lol. There was an artwork collection of FF stuff posted on the old SNKPUSA Forums, had a lot of good stuff from the FF series and lots of concept art. I had it, but lost it when my old PC messed up. Does anyone have it or know where the download link is? I believe it was rapidshare or something like that. If anybody can help, I'd be very appreciative. Thanks!

281
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: January 13, 2011, 07:30:50 AM »
its been a REALLY long time since ive played this game, but ive played it for years. now iirc rolling to the upper plane after a knock down didnt cost any super bar at all, somebody check please (cant be bothered to plug in neo or ps2).

also ff3 has the same sprites as rb2, even the updated ones with new stances are basically the same sprites as those of ff3 (think hon fu or the chin brothers). the few characters from ff3 that did get a real overhaul and real new sprites (not just stance) are: terry, andy, joe, mary, mai, bash (he really changed like 96 ralph into 13 ralph, but even more) & yamazaki. not hard to remember since ff3 only has 10 characters and 3 bosses. 7 of the 13 got renewed, and the rest was only added in rb1/s.

also game system is HUGELY different from ff3, nothing like it at all actually, nothing. in fact, rb2 is hugely different from even rb1 or rbs. only thing that they did retain was the bars and power moves (S/P) and the fact that there are chain combos in the game. the planes all work differently in all the ff games. also rb2 is the first game to actually have use for feint cancels (i mean real use, not like in older ff games).

also the tier list isnt right. rick & kim are the only top tier characters in the game (alfred is god tier, and not choosable ofcourse). chon su is mid high to high at best. and with some characters the number of plains actually matters. for instance, yamazaki is high, but in 1 plane games hes actually top imo. besides that i agree with ghosts list, not that it matters much. the balance is soo good that even tung or cheng can beat rick, easily depending on the character. some characters can really struggle against hon and his dp imo. and yamazaki drop from high tier as soon as he faces shorter characters (chon su/rei, mary, mai, cheng, tung, andy). thank goodnes hes still strong enough to face them but has to work way harder (against mary you have to deal with her shitty hitboxes, using joe you have to deal with his  ;dn ;df ;fd ;c chain after the  ;b,  ;d, chain not hitting properly as theres something wrong with the moves hitbox).

imo rb2 is even better than motw despite its flaws (too slow, hops & jumps not fast enough, no ticksthrowing). i f they added this, and made the  ;a ;b attack like in motw ( ;dn ;a ;b = evasive attack,  ;a ;b = overhead) it would have been the best ff and probably one of if not the best fighter imo. it certainly would have been one of the most fun fighters to play with.

for the pros if you really wanna master yamazaki (shit, even i didnt use this method during the times i played rb2 the most, i just used normal feint combos. this way youll even have more time to do even more hits, serious business as seen in the vid, it rapes)



Game engine doesn't necessarily have any sort of bearing on in-game mechanics I'm afraid. But considering SNK's history, they tend to re-use the same engine for multiple games. As far as look and style/feel of the game, it appeared to me that FF3-RB2 used the same basic game engine and in-game mechanics and sprites were altered here and there. On a programming level, an engine is an engine. Think of it like a car. Two cars can share the same engine, but does that mean they will necessarily have the same outward appearance or be remotely identical? But since its impossible to know what engine was used specifically (and I mostly assumed) I'll remove that part, as its (unnecessarily) debated around here. Look around sometime though, at say, the Unreal Engine and actually SEE how different in-game things will be from one another. Then you'll understand what I mean by "game engine" in fact, I'll provide a link to show you. Granted, this has nothing to do with RB2, but this will further explain what I meant.

http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3_and_3.5

Notice how wide a variety of games are used just on ONE engine made for Unreal Tournament? Thats what I meant. Not that they copy/pasted sprites and mechanics. There is waaaay more to a game engine than that. Not every game using the Unreal Engine will remotely look like UT, and even Square-Enix made a few games with this engine and I'm sure everyone knows those games look NOTHING like Unreal Tournament or Bioshock. Most Japanese companies like SNKP build their own custom engine per game, but considering how many games SNK was releasing per year back then? Do you think they made a brand new engine every time they made a game? A private company like them doesn't have the resources, and never did, to do such a thing. But most people don't seem to know what a "game engine" actually is. Either way, I'm deleting that part of my post.

To get back on track though: Tier List. Those two tier lists are the only known lists I have ever come across. One is Akutabi's, and the other is Ghost Pilot AKA Mr. Big. Now I've never heard of Akutabi, but considering who Ghost Pilot is? I'm just gonna stick with this and ask people to discuss the tier list, but bear in mind it is never meant to be taken as 100% fact and should be looked at with a grain of salt.

282
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: January 13, 2011, 01:33:48 AM »
im not trolling but, are you saying that ff3 and rb2 have the same engine

Essentially, unless I'm mistaken? It seems pretty close to the same thing just RB2 is more advanced. When I say game engine, I'm not talking about they play exactly the same, more referring to the game's engine itself used in development. Like example: The Unreal Engine but that doesn't mean every game using the Unreal Engine will play like Unreal Tournament.

283
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: January 09, 2011, 10:35:07 AM »
<Post moved to its own thread>

284
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: January 09, 2011, 10:12:04 AM »
All you need to do is rename the a savestate of RB2 to one supported already.

Oh you can really do that? I'll have to try some time. I'm loving Arclive so far and Supercade works fine for me too, so its not necessarily a need for me right now but if anyone really wants to play and can't access anything but GGPO, I'll see what I can do.

Also: Heads up on what I have been writing. With Christmas just getting out of the way and a few other responsibilities like work, my progress has slowed down but I've gotten most of everything covered as far as game mechanics go. I'm about ready to post up what I have and begin working on character write-ups. Anyone willing to aid in this is more than welcome. Also, I'm going to start training in some Capcom games for some upcoming tournaments. Specifically, Final Round XIV and CEO 2011 respectively. These are tournaments in the Southeast, and are primarily non-SNK (Which is really aggravating! Everything but SNK ><), so my focus has to be given to some Street Fighter for awhile. I will not stop working on all of this or playing RB2 and other SNK titles, but I just wanted to let everyone know if it seems like I'm doing nothing, I gotta apologize in advance but its not abandonment or anything. I just gotta focus on my own personal interests as well, which includes becoming a better player in general in the tournament scene. The chance to get seeded into EVO is a pretty nice deal all things considered. But on a positive note, CEO 2011 WILL have Capcom vs SNK 2! So thats something I'll begin heavily focusing on after March. But again, my previous posts concerning dedication to this community and specifically, providing more knowledge and input will not be tossed aside just for all of this.

285
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: January 09, 2011, 05:32:55 AM »
Unfortunately, RB2 is only available on arclive and supercade. Other than that, there's kaillera but...yeah.

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