its been a REALLY long time since ive played this game, but ive played it for years. now iirc rolling to the upper plane after a knock down didnt cost any super bar at all, somebody check please (cant be bothered to plug in neo or ps2).
also ff3 has the same sprites as rb2, even the updated ones with new stances are basically the same sprites as those of ff3 (think hon fu or the chin brothers). the few characters from ff3 that did get a real overhaul and real new sprites (not just stance) are: terry, andy, joe, mary, mai, bash (he really changed like 96 ralph into 13 ralph, but even more) & yamazaki. not hard to remember since ff3 only has 10 characters and 3 bosses. 7 of the 13 got renewed, and the rest was only added in rb1/s.
also game system is HUGELY different from ff3, nothing like it at all actually, nothing. in fact, rb2 is hugely different from even rb1 or rbs. only thing that they did retain was the bars and power moves (S/P) and the fact that there are chain combos in the game. the planes all work differently in all the ff games. also rb2 is the first game to actually have use for feint cancels (i mean real use, not like in older ff games).
also the tier list isnt right. rick & kim are the only top tier characters in the game (alfred is god tier, and not choosable ofcourse). chon su is mid high to high at best. and with some characters the number of plains actually matters. for instance, yamazaki is high, but in 1 plane games hes actually top imo. besides that i agree with ghosts list, not that it matters much. the balance is soo good that even tung or cheng can beat rick, easily depending on the character. some characters can really struggle against hon and his dp imo. and yamazaki drop from high tier as soon as he faces shorter characters (chon su/rei, mary, mai, cheng, tung, andy). thank goodnes hes still strong enough to face them but has to work way harder (against mary you have to deal with her shitty hitboxes, using joe you have to deal with his
chain after the
,
, chain not hitting properly as theres something wrong with the moves hitbox).
imo rb2 is even better than motw despite its flaws (too slow, hops & jumps not fast enough, no ticksthrowing). i f they added this, and made the
attack like in motw (
= evasive attack,
= overhead) it would have been the best ff and probably one of if not the best fighter imo. it certainly would have been one of the most fun fighters to play with.
for the pros if you really wanna master yamazaki (shit, even i didnt use this method during the times i played rb2 the most, i just used normal feint combos. this way youll even have more time to do even more hits, serious business as seen in the vid, it rapes)
http://www.youtube.com/watch?v=DiKfzAnK0Tg
Game engine doesn't necessarily have any sort of bearing on in-game mechanics I'm afraid. But considering SNK's history, they tend to re-use the same engine for multiple games. As far as look and style/feel of the game, it appeared to me that FF3-RB2 used the same basic game engine and in-game mechanics and sprites were altered here and there. On a programming level, an engine is an engine. Think of it like a car. Two cars can share the same engine, but does that mean they will necessarily have the same outward appearance or be remotely identical? But since its impossible to know what engine was used specifically (and I mostly assumed) I'll remove that part, as its (unnecessarily) debated around here. Look around sometime though, at say, the Unreal Engine and actually SEE how different in-game things will be from one another. Then you'll understand what I mean by "game engine" in fact, I'll provide a link to show you. Granted, this has nothing to do with RB2, but this will further explain what I meant.
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3_and_3.5Notice how wide a variety of games are used just on ONE engine made for Unreal Tournament? Thats what I meant. Not that they copy/pasted sprites and mechanics. There is waaaay more to a game engine than that. Not every game using the Unreal Engine will remotely look like UT, and even Square-Enix made a few games with this engine and I'm sure everyone knows those games look NOTHING like Unreal Tournament or Bioshock. Most Japanese companies like SNKP build their own custom engine per game, but considering how many games SNK was releasing per year back then? Do you think they made a brand new engine every time they made a game? A private company like them doesn't have the resources, and never did, to do such a thing. But most people don't seem to know what a "game engine" actually is. Either way, I'm deleting that part of my post.
To get back on track though: Tier List. Those two tier lists are the only known lists I have ever come across. One is Akutabi's, and the other is Ghost Pilot AKA Mr. Big. Now I've never heard of Akutabi, but considering who Ghost Pilot is? I'm just gonna stick with this and ask people to discuss the tier list, but bear in mind it is never meant to be taken as 100% fact and should be looked at with a grain of salt.