OST '96. The reason it's called "NEOGEO Version" is because it's the music of the original Neogeo cart, which didn't allow for CD-quality audio. AST's are mixes made for CD based systems (NGCD, PS1, Saturn, Dreamcast, etc).
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Show posts MenuQuote from: C 3 on December 07, 2011, 04:05:58 PM
Does hwa have any combos where he combos into the drink and can keep going with normals, special moves, super or anything?
Quote from: bigvador on December 03, 2011, 10:40:36 PM
I c I c so air dp A isnt safe cause u can get thrown rite
Quote from: bigvador on December 03, 2011, 09:14:13 PM
i dont really get wha chu mean by this do u mean to start up a combo or to keep presser on them
Quote from: steamwolf on December 03, 2011, 08:39:40 PM
So far, only played one match online. It was 3 bars, a green connection. However, the input lag was HORRIBLE. I dunno what some people call "a little" lag, but to me this was not playable at ALL. I don't see how anyone could call this playable. I couldn't do anything and felt like I was stuck underwater. This was Soul Calibur IV bad, except SCIV only got this bad on the worst connections. If this is a GREEN connection then I am scared to see a red. I'll be playing in the tournament today, so I'll see how it goes and record every bit of data in this thread. I expect to be having quite a few negative things to say...
Quote from: Kane317 on December 02, 2011, 03:05:38 AMThe 4 hit normals before "Sake Jug" backhand is my new favorite thing, lol. Though I personally do it off all crouching normals, as the damage is the same, and it avoids going into ducking stance. I always loved the forward movement of his crouch B, now it finally has a use!
New combos from SNKP Blog update.
Quote from: sibarraz on December 02, 2011, 06:21:05 AM
I'm loving chin but I had one big grip
I found really hard to get drunk
And not in a sense of ''I can't find the moment to use that tech'' but more in a sense that the RDP never came out, is almost always his qcb + p
Quote from: Raynex on December 01, 2011, 07:54:57 PM
I usually jump forward with j.CD, so I'll try neutral jumping next time I play. Can I still combo EX Press off of a neutral j.CD CH?
Quotej.D is so slow! It gets tagged by air-to-air j.As/Bs for free. I only use it to chip away at guard meter during a jump-in blockstring or to start combos if I'm punishing something.
QuoteI remember specifically seeing a japanese Maxima use cr.C to LOW GP Andy's cr.D (sweep) and cancel into Weak Vapor Cannon. You're saying non of his moves have low GP?
Quote from: Raynex on December 01, 2011, 09:45:15 AM
Louis/Reiki/SAB, you guys are the greatest. I really appreciate all the awesome feedback. I went to local KOFXIII weekly today and tried to get into the mindset of Maxima as an anchor...and it's amazing. He feels like a completely different character with all that bar. Any hit translates into at LEAST 40%.
QuoteWhere I'm at right now:
He still feels a bit clunky, and hard to manage against other anchors (Kyo, Iori, Shen). I find myself getting beat air-to-air alot, even with my j.B/j.CDs. When it comes to AA, it feels like guard point is the way to go. I've been cancelling st.C into EX DP for AA (I think non-EX DP is too slow). Is there something more efficient I could be doing?
QuoteOh, and I can never get cr.C low guard point to work. It gets stuffed by everything!
Quote from: shinefist on December 01, 2011, 11:33:39 AM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/12/kof13.html
12 new vids of combos cool...
Quote from: Shiranui_ninja on December 01, 2011, 02:46:05 PM
One question. Maybe you have talked about this already... Is there any way to refuse a match when you get challenged in arcade or practice? I will like to refuse fight against 1 bar people, but I do know how (i press O button, or select, or start, or triangle, but nothing works and match starts)..
thanks in advance