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Meet & Greet / Re: New guy from midwest, kc area
« on: November 28, 2011, 04:36:27 PM »
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I think I might just scrap combos altogether and just get the basics down so good that combos are only damage boosters. Cause despite doing relatively well in MVC, SF, and BB, this KOF is on another level when it comes to execution.Assuming you're not talking about MvC2, SF2, or SFA, those games all have more generous input reading than KOF (although XIII's is pretty loose).
does kof even have an equivalent to one frame links?Yes. Off the top of my head, I think Mary's ...f+A, (b)~f+B in 98, Iori's cl.B, cl.C... in 2002 (felt easier in 98 but not completely sure if so), and Jhun's (A)D guardbreak, cl.C... in 2002UM are 1-frame timings.
slap the condom on ( dead serious and i've yet to figure out what he actually is saying)I hear that, too *laughs* . Also, the Genei Jin activation sounds like "Awww, Heineken". And the character select music says "I got the bitches".
Quick question: What character can I use to practice combos and Drive Cancels?Whoever you want. Some characters have weirder/harder combos than others, but ultimately, you're best off picking characters you want to play and grinding it out with them until you get used to playing.
I ask because it's been difficult for me to do them, even during the tutorial.
Well at least you can tell they are zombie colors. I admit they look a bit off but that's because I made them on a different tv. It also doesn't help that the color editor is ass. For instance, most characters skin and hair colors are directly related. You will be seeing much better color edits from me in XIII.It wasn't so much that they looked off as just that I'm personally not a fan of zombie clown colors *laughs* . And yeah, I remember a lot of characters having really strangely linked colors in the old KOF color editors (like Iori's hair and pants).
will definitely be more clean in XIII than 2002um, dont worry omega, lolI'll hold you to that *laughs*