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Meet & Greet / Re: Hey there, salutations.
« on: November 23, 2011, 05:49:55 PM »
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In the arcade version, there were settings to remove lag from inputs to compensate for the type of monitor used in the cabinet. The idea was to create a standardized experience regardless of the hardware in use.Exactly. Game was designed with something like 3 frames of latency on purpose.
My question is that when he goes into offline practise mode with vice for example, why does he still have delay in the offline which resembles the online, offline is slightly better. Go take alook for yourself.On a related note to this, y'all ARE aware that the game was designed with a slight bit of latency, right? As in, arcade version feels a little laggy compared to 2002. If that's all you're feeling, it's part of the game, not bad netcode.
My personal answer is that kof's moves and movement have always been not as responsive as capcoms games, thats just the way snk builds there games, you will hardly notice, but thats another reason why people find kof hard to get into.
I actually played very often with kane316Must've been some time ago, since Kane's gained a whole number since then, making him 317 now
eh, i dunno if you should do that, we're not really of a player level that good 2002 players would want to watch, though i dunno what kind of vids typically get posted there..Dunno about what good 2002 players think, but I like watching all skills levels. Never know where you might find some inspiration from. Took a peek at some of them, and I could see the rough framework of good ideas. Execution and cleanliness of play was obviously lacking (though I'm hardly a maven in either category myself *laughs* ), and MTMM's zombie colors are painful to watch, but hey, it's a starting point to grow from.
"Reversals" and "Frame traps" are all new to me.Frame trap is just what all those young whippersnappers are calling counterhit setups these days.
old terms that became commonplace or were replaced with better more sensible terms.A few things I can think of a few things that got replaced:
one of them was "forward then Yoga Flame" for Fwrd-HCF+P. This was some 94 era business though.We just called that a "Haosho input" *laughs*
Also that DC thing theres alot of meaties used in reference to heavy attacks.Okay, in retrospect, since Kim's best meaty stuff happens to be his cl.C, cl.D, cr.D, and CD, that was a bit of a poor choice on my part *laughs* . But there are plenty of other meaties. Some examples:
I hear it all the time round these parts from Capcom fans to mean heavy hits I've certainly never heard of it used in any old KOF guides under either (or any) definition.http://dreamcancel.com/wiki/index.php?title=Kim_02