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Messages - omegaryuji

Pages: 1 2 3 [4] 5 6 ... 31
46
Meet & Greet / Re: Hey there, salutations.
« on: November 23, 2011, 05:49:55 PM »
Welcome to DC :)

47
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 04:24:51 PM »
In the arcade version, there were settings to remove lag from inputs to compensate for the type of monitor used in the cabinet. The idea was to create a standardized experience regardless of the hardware in use.
Exactly.  Game was designed with something like 3 frames of latency on purpose.

48
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 02:13:57 PM »
My question is that when he goes into offline practise mode with vice for example, why does he still have delay in the offline which resembles the online, offline is slightly better. Go take alook for yourself.

My personal answer is that kof's moves and movement have always been not as responsive as capcoms games, thats just the way snk builds there games, you will hardly notice, but thats another reason why people find kof hard to get into.
On a related note to this, y'all ARE aware that the game was designed with a slight bit of latency, right?  As in, arcade version feels a little laggy compared to 2002.  If that's all you're feeling, it's part of the game, not bad netcode.

49
Meet & Greet / Re: Good day Gentleman~
« on: November 23, 2011, 06:12:16 AM »
Welcome to DC :)

Good luck getting things rolling up in northern Ohio!

50
Meet & Greet / Re: Hi everyone. ^_^ Introducing myself.
« on: November 23, 2011, 06:11:21 AM »
Welcome to DC :)

I actually played very often with kane316
Must've been some time ago, since Kane's gained a whole number since then, making him 317 now ;)

51
Social Club / Re: Lets play the "What Did he Say?" Game!
« on: November 22, 2011, 04:44:32 PM »
Mary's KO clip always sounds like "Mary's a burrito!" to me *laughs*

Some more...

Vanessa's qcfx2+P: Lunch time
Mary's fingerpistol win pose: Fuck a shoe
Tizoc's Poseidon Wave: Potato wave!
Tizoc's Daedelus Attack DM: Rapist attack!
Shermie's hcf+P: Stench, hehehehehe

MOTW Marco's qcf+P: Hulk Hogan!
MOTW Grant's qcf+K: Rebel kick!
HnK Toki's qcf+A/C: Hokuto potato!
HnK Juda's qcf+CD: Nanto Fatal KO-ken!

52
Offline Matchmaking / Re: Dallas-Fort Worth Meetups
« on: November 22, 2011, 03:57:44 PM »
eh, i dunno if you should do that, we're not really of a player level that good 2002 players would want to watch, though i dunno what kind of vids typically get posted there..
Dunno about what good 2002 players think, but I like watching all skills levels.  Never know where you might find some inspiration from.  Took a peek at some of them, and I could see the rough framework of good ideas.  Execution and cleanliness of play was obviously lacking (though I'm hardly a maven in either category myself *laughs* ), and MTMM's zombie colors are painful to watch, but hey, it's a starting point to grow from.

53
Offline Matchmaking / Re: Toronto/Southern Ontario KOF (including XIII!)
« on: November 22, 2011, 03:51:11 PM »
I'm busy until NEC, at least, sadly  :( .  Hope I actually get a chance to squeeze in some training mode before heading out for that *laughs*

54
Training Room / Re: SNK Term Encyclopedia
« on: November 22, 2011, 02:55:41 PM »
"Reversals" and "Frame traps" are all new to me.
Frame trap is just what all those young whippersnappers are calling counterhit setups these days.

55
Meet & Greet / Re: Hello, It's About Damn Time!
« on: November 22, 2011, 02:20:30 PM »
Welcome to DC :)

Like some of the others have said, thanks for uploading those Revelations videos.  Looking forward to seeing more out of Vegas soon.

56
Training Room / Re: SNK Term Encyclopedia
« on: November 21, 2011, 09:20:55 PM »
old terms that became commonplace or were replaced with better more sensible terms.
A few things I can think of a few things that got replaced:

2-in-1s -> cancels
wake-up games -> okizeme
super rolls -> GCAB
knockback attack -> CD (yes, we actually used to call it something stupidly longer than just saying the input *laughs* )
knockdown roll -> "tech roll" or just "tech"

Quote
one of them was "forward then Yoga Flame" for Fwrd-HCF+P. This was some 94 era business though.  ;)
We just called that a "Haosho input" *laughs*

57
Training Room / Re: SNK Term Encyclopedia
« on: November 21, 2011, 08:55:25 PM »
Yeah, it's certainly possible that you never came across it in the context that I'm used to before.  Just surprised me since I've been talking about meaty stuff in that way in multiple games (including KOF) for more than 15 years *laughs*

58
Training Room / Re: SNK Term Encyclopedia
« on: November 21, 2011, 08:40:03 PM »
Also that DC thing theres alot of meaties used in reference to heavy attacks.
Okay, in retrospect, since Kim's best meaty stuff happens to be his cl.C, cl.D, cr.D, and CD, that was a bit of a poor choice on my part *laughs* .  But there are plenty of other meaties.  Some examples:

98/02 O.Chris: meaty qcf+P after knockdown for lockdown
98 Iori: meaty qcf+P after a hard knockdown, make it unblockable with a whiffed command grab or run in after it for a mixup
98 Goro: meaty dp+A unblockables are a big part of what makes him so good
02 Clark: meaty/fake meaty j.A mixup after command grabs

The term "meaty" in general has been used in many fighting games for years, just the same as "reversal" has.  Hell, in some games, practically every match in revolves around meaty mixups, but that's not the point of this topic.

I assure you there's no conspiracy against you about the use of "meaty" in KOF *laughs*

59
Meet & Greet / Re: Hello
« on: November 21, 2011, 08:09:21 PM »
Welcome to DC :)

60
Training Room / Re: SNK Term Encyclopedia
« on: November 21, 2011, 06:35:33 PM »
I hear it all the time round these parts from Capcom fans to mean heavy hits I've certainly never heard of it used in any old KOF guides under either (or any) definition.
http://dreamcancel.com/wiki/index.php?title=Kim_02
8 instances of "meaty" on that page alone, all using it the way that Fatacon and I described.

Once again, "meaty" is a general/universal fighting game term that applies to any game, just like reversal, crossup, antiair, etc.


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