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Training Room / Re: SNK Term Encyclopedia
« on: November 21, 2011, 05:53:49 PM »I am speaking about the usage of the term being applied to kof. The term "meaty" is not used by kof until recently where C/D and heavy were used before. I'd even go as far to say reversal wasn't a staple to the kof games terminology, but I don't have a problem with that as much as "meaty" because reversal and dp are quite old terminologies in general applied to that strategy in general not confined to one series/franchise.I've never heard anyone in any fanbase talking about any fighting game use "meaty" as meaning a strong normal attack. The closest I can think of is sometimes using "beefy" as a joking term for a high level attack in Arc games.
Meaty is something that comes across more in line with terms like "short" (for light attacks) for example. That's fine if you disagree and kof games should adopt such terminology it's only an opinion like mine which is what forums are about. Language is like Marmite, some ppl will like it some won't. I hope this clears up the original post/
A meaty attack is any attack timed so that your opponent comes out of an invincible state (usually either wake up or aerial reset) while its active frames are touching him. The only reason why the term might be somewhat linked to Capcom games is because it got made up by people talking about SF2:WW, but the concept applies to pretty much any 2D fighter.