Author Topic: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)  (Read 368191 times)

PureYeti

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #210 on: July 30, 2011, 07:41:55 AM »
Here you go in case you missed it

http://www.ustream.tv/recorded/16323949

Custle

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #211 on: July 30, 2011, 07:49:42 AM »
We want more! We want more!

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MetalThrashingMadman

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #212 on: July 30, 2011, 08:03:26 AM »
To those concerned about the load times. I asked one of the Atlus reps about it and he said not to worry. The final game will load much faster. Wish I had stuck around for the exhibition, but I left well before it started. It's my first time in Vegas and I'm trying to balance seeing the sights with attending Evo. Who knew that having fun could be so much damn work?

JTSNOW6

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #213 on: July 30, 2011, 08:24:09 AM »
Yeah, I wouldn't worry about load times too much because when I played SFxT at NCR it took like two minutes for each match to start!!  It's just something to do with demo builds I guess

Amedø310

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #214 on: July 30, 2011, 08:33:46 AM »
Yes. those are demo. When game i was playing crashed for first time, it went on some developer screen that i never seen before. I had to press start to get to the xbox menu and to select the game.

DarKaoZ

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #215 on: July 30, 2011, 10:43:40 AM »
Well since EVO ended up for today I can now post.

Hey Answer, it's a great thing you mention to the developers the issue with the button configuration. Hopefully they can do it as it was in previews KOF IIRC, which was by just pressing the buttons in the order you wanted.
« Last Edit: July 30, 2011, 10:55:47 AM by DarKaoZ »

SAB-CA

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #216 on: July 30, 2011, 11:27:52 AM »
This vid shows a new hit-confirm start-up animation for Kensou's Multi-punch DM:
Digital Daily Fix KOF XIII part 4

Xxenace

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #217 on: July 30, 2011, 11:36:04 AM »
question 1 did kensou's dm break through kyos guard or not?
question2  did shens super clothesline always have wall bounce?

Demoninja

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #218 on: July 30, 2011, 11:42:21 AM »
question 1 did kensou's dm break through kyos guard or not?
question2  did shens super clothesline always have wall bounce?

1. No, what happened was Kyo didn't block and ate a d.C into super.

2. It was a counter hit. It always had wall bounce on counter hit.

Amedø310

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #219 on: July 30, 2011, 12:42:10 PM »
Sprite action for each moves at the official atlus site under characters. http://www.atlus.com/kofxiii/

Aion

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #220 on: July 30, 2011, 01:20:41 PM »
Do you guys know if the Russian stage from XII is back? I'll miss it if it ain't =(

Ashspiralingblood

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #221 on: July 30, 2011, 01:22:23 PM »
Probably be dlc, who knows

omegaryuji

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #222 on: July 30, 2011, 01:34:49 PM »
Well since EVO ended up for today I can now post.

Hey Answer, it's a great thing you mention to the developers the issue with the button configuration. Hopefully they can do it as it was in previews KOF IIRC, which was by just pressing the buttons in the order you wanted.
Hopefully the trouble that even Mr.Yamamoto was having with the button configuration will help them see just how awkward of a system it is currently.
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nilcam

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #223 on: July 30, 2011, 02:26:53 PM »
Well since EVO ended up for today I can now post.

Hey Answer, it's a great thing you mention to the developers the issue with the button configuration. Hopefully they can do it as it was in previews KOF IIRC, which was by just pressing the buttons in the order you wanted.
Hopefully the trouble that even Mr.Yamamoto was having with the button configuration will help them see just how awkward of a system it is currently.

That's exactly what I thought when I watched the stream.

Chlorophylle

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #224 on: July 30, 2011, 02:34:15 PM »
General sound effect seems different. When the " Ready ? Go ! " and when you hit a character.
There's also that camera shake when a character is KOed and hit the ground that i'm sure wasn't in the arcade version.