Author Topic: KOF98UM - Kasumi Todoh  (Read 8496 times)

desmond_kof

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KOF98UM - Kasumi Todoh
« on: September 16, 2011, 07:12:46 PM »
Throws:
Centipede Crunch:  ;bk/ ;fd +    ;c(close)
Snail Snuggle:   ;bk/ ;fd +  ;d (close)

Command Moves:
Elbow Thrust:  ;fd +  ;a

Special Moves:
Ecstasy Crunch:  ;dn ;df ;fd +  ;a/ ;c (also possible in the air)
Anti-Air Ecstasy Crunch:  ;fd ;dn ;df +  ;a/ ;c
Snow Peak Punch:  ;dn ;db ;bk +  ;b/ ;d
Dual-palm Bullet:  ;dn ;df ;fd +  ;a/ ;c,
 Two-Handed Repeller:  ;bk ;db ;dn ;df ;fd +  ;b/ ;c,
  Shell Smasher:  ;dn, ;dn +  ;c
Lightning Crack:  ;fd ;dn ;df +  ;b/ ;d
Invincible Body Blow:  ;bk ;db ;dn ;df ;fd +  ;b (* counters air attacks)
Fakeout Punch Kick Crunch:  ;bk ;db ;dn ;df ;fd +  ;d (* counters high, and mid attacks)
Hurricane Halberd Press: ;fd ;df ;dn ;db ;bk ;fd+ ;a/ ;(close)

Desperation Move:
Ultimate Ecstasy Crunch:  ;dn ;df ;fd, ;dn ;df ;fd + ;a/ ;c (also possible in the air, can be held down, only on the ground)


Any thoughts on her besides that she's kinda...you know...bad? Alot of her moves have horrible startup, and long recovery on block and on hit, (especially her hcb + A/C, but dp + B/D is okay). Her qcf + A is good on block, but her dp + A/C are not at all. Her air qcf +A/C has shitty recovery on block, and her air super is just...bad. :(

http://dreamcancel.com/wiki/index.php?title=Kasumi_Todoh_%2898UM%29
« Last Edit: January 31, 2015, 07:40:24 PM by desmond_kof »
"Do not place so much importance on winning. The fight itself has value."

krazykone123

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Re: KOF98UM - Kasumi Todoh
« Reply #1 on: September 16, 2011, 09:43:11 PM »
She's like butter, I still can't believe soft she is in this game lol.

Combos incoming
- cr.Bx2, qcb+P~hcf+K~dd+C
- cr.B/cl.C, hcb f+P, j. qcf+P or hh.C
- hcf+B (Counter), qcb+B

Combo into DM's
- j.C (2 hits), qcfx2+A
- j.D, cr.C, qcfx2+P
- cr.B/cl.C, hcb f+P, hh. qcfx2+P
- hcf+B (Counter), qcfx2+P
- (Corner) cl.C, f+A, qcfx2+P
- (Corner) sh.C, cr.C, (MAX) qcfx2+P, qcf+A/qcfx2+P

Quick MAX Combos


Quick Evade Combos
« Last Edit: September 18, 2011, 03:20:45 PM by krazykone123 »

sibarraz

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Re: KOF98UM - Kasumi Todoh
« Reply #2 on: September 17, 2011, 03:45:16 PM »
I miss her counter DM's feels like something is missing


Waifu Material

krazykone123

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Re: KOF98UM - Kasumi Todoh
« Reply #3 on: September 17, 2011, 05:17:47 PM »
I miss her counter DM's feels like something is missing

Yeah, the lack of her full body counter DM makes her feel gimped, that and no decent rekka combo to help build meter.

desmond_kof

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Re: KOF98UM - Kasumi Todoh
« Reply #4 on: September 17, 2011, 07:11:35 PM »
- cr.B/cl.C, hcb f+P, j. qcf+P or hh.C

- cr.B/cl.C, hcb f+P, hh. qcfx2+P

- (Corner) sh.C, cr.C, (MAX) qcfx2+P, qcf+A/qcfx2+P


Hey K, I'm having trouble getting those combos to connect. What characters are you testing these on? Do you have any videos of these combos working?

The first one, I can only connect a sj. D after the hcb, f + P, her j.qcf + P is too slow, and all the hyper hops dont hit when they fall.

The second one, her air super is too slow to hit that falling opponent.

The third one, I tried in extra mode, and hit the Qmax after her cr. C, but they aren't stunned enough for that super to connect. I can do a cr.C into super without max just fine.

Let me know whats up with these.

« Last Edit: September 17, 2011, 07:13:32 PM by Desmond Delaghetto »
"Do not place so much importance on winning. The fight itself has value."

krazykone123

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Re: KOF98UM - Kasumi Todoh
« Reply #5 on: September 18, 2011, 03:18:44 PM »
I ripped those off a JP wiki, for the first one you have to tk the qcf+P or (correction) sj.C, I've yet to get the other two down though so my bad.

For the second combo you may have to tk it as well.

desmond_kof

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Re: KOF98UM - Kasumi Todoh
« Reply #6 on: September 18, 2011, 06:22:47 PM »
Ohhh, I thought these were combos you found yourself and tested. Yeah, maybe you should test them out and have them connect yourself before posting it up, IMO.

The tk qcf+p after the hcb, f + P works now, but I still can't get that air super from it too. The hit boxes of those waves seems too far away to hit them when they are high in the air.
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marchefelix

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Re: KOF98UM - Kasumi Todoh
« Reply #8 on: January 06, 2015, 08:29:18 AM »
What the hell is she doing to Chang most of the time?

Dark Chaotix

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Re: KOF98UM - Kasumi Todoh
« Reply #9 on: January 06, 2015, 03:52:40 PM »
Specific combo?

marchefelix

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Re: KOF98UM - Kasumi Todoh
« Reply #10 on: January 11, 2015, 11:12:34 AM »
Specific combo?

Practically all of them. She hits him with what I think is a close C and then does this one move, which allows her to do that same confirm again.

Obiyer

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Re: KOF98UM - Kasumi Todoh
« Reply #11 on: October 24, 2015, 03:40:53 AM »
Double-palm bullet is qcb. A/C isn't it? I just tested it, I could be wrong.
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Dark Chaotix

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Re: KOF98UM - Kasumi Todoh
« Reply #12 on: October 26, 2015, 02:49:10 PM »
I assume you mean dp+B/D, where she has her hands up and spark flies from her feet.

Obiyer

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Re: KOF98UM - Kasumi Todoh
« Reply #13 on: October 29, 2015, 11:34:57 PM »
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EXWildWolf

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Re: KOF98UM - Kasumi Todoh
« Reply #14 on: November 01, 2015, 07:45:45 AM »
Just do the rekka man, it's not hard. It's HCF + K, then dn + C I think?