*nod* I was on the phone while replying first, so even if your joke was more obvious, I might have glossed over it, haha.
Anywho, in the end, yeah, Jill and Shuma were horrid DLC options. Shuma shouldn't have been SO BAD (I should know, I really tried to like him!), and he could still use some serious hitbox fixes, and damage + combo consistency work. And Jill, as you said, her depth is counter-intuative to the game.
SNKP is doing a lot better with their choices. That said, I wouldn't mind if they gave us fresh new characters down the road (at a time when they should release a new disk release with all content included, for ease of getting players into the constantly-growing game easily.)
I like how receptive SNKP is at this point, with their choices, however. That interview from earlier today seems to hint that they have an ear to the fans outcries and concerns, and the changelog for console seems to prove it. I really hope this keeps up post-release, and into future releases... I'm quite happy with how XIII is turning out right now, and I'd love to be singing it praises for the foreseeable future.