what os r in kof 98 ? and asking to ppl playing already the xiii there r os ? O_o
Here's a very limited list of examples:
-Hold back while pushing a fast normal against jumpin mixups. The video Rex Dart linked shows how that works.
-Every normal throw is an OS, especially if you have a good cl.C/cl.D like Kyo. Beats blocking, jump outs, and slow moves that are throwable.
-Anyone with an air throw and a good j.A or j.B but bad j.C and j.D can do j.AC/j.AD or j.BC/j.BD, respectively, while holding a direction. You either air grab if they jumped or get your j.A/j.B if they didn't.
-O.Chris: cl.D, hcf+AB...you get punch dance on hit from cl.D or qcf+A on block