And that's kind of why I scoff at the people who thinks RE should always relate to zombies. RE was never really about zombies as a whole. If anything, not using zombies in RE now would seem more courageous than anything with these new Zombie-infested times. Sometimes I do respect developers sticking to their guns when we keep trying to denounce one of their decisions. It's when they quickly cop out or pull back is when I'm annoyed. If you're gonna make a decision on a game or franchise, it helps to actually be convicted in said decision, which is why DmC is turning even worse than usual. While I hated everything about the changes they did, what annoyed me more is they almost immediately started changing things up and their stances and everything when met with backlash. It just shows the decision was not well thought out whatsoever. I don't mind steadfast decisions, at least if goes wrong they can say "Okay, we thought it would work, we tried it, it didn't, now we know moving forward".
That's also why I don't mind some of Capcom's decisions on RE. Revelations does show that they indeed still know how to deliver on Survival Horror, and yet the other games show they're not unwilling to take risks. They could've easily balked once people started getting annoyed by the whole co-op thing in RE5, but they stuck to their guns. While it probably didn't go as well as they hoped, they can write it down and refine that experience while adding the other experiences older fans can appreciate, which is why I look forward to RE6. It seems to maintain the Survival Horror aspect in Leon's Campaign, a more tightly focused..."Gears" Style in Chris's campaign, and then what seems to be a whole new style in the new Protagonist. And it works, especially in comparison to the two main leads and their styles.
Look at Leon's 2 Main games. RE2 and 4. In 2 he was unwillingly dropped in hell and for the most part, just wanted to escape with Claire, Sherry and Ada (though Ada being Ada, did as much harm as good). In RE4 he just wanted to infiltrate, quickly rescue Ashley, and get the hell out of dodge really. Whereas Chris in his 3 Main Games, RE1, RECV, and RE5, has gone into a hot zone basically on request. RE1, with the Stars group to help out his allies and uncover the secrets going on within. RECV, he went in to rescue Claire and upon discovering Wesker, decided to kick a little ass too. RE5...don't think I even need to say it. It's why their styles make sense. Chris is always going into the danger, trying to take everything out, while Leon's only thoughts is survival of him and his friends.