Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 318054 times)

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1035 on: January 15, 2012, 09:07:26 AM »
Got annihilated by KimKaphan. EX Kyo is definitely a top character, really safe lockdown and tons of tricks. Learned a lot of matchup shit though.
Team: Billy, Clark, Hwa.

arstal

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1036 on: January 15, 2012, 01:07:00 PM »
No offense to Last Blade, I own the Dreamcast version of Last Blade 2 and the arcade version, but Last Blade is technically a bad copy of Rurouni Kenshin

I know it's off-topic, but Rurouni Kenshin took alot of inspiration from SNK games too, particuarly Samurai Shodown, which was one of Watsuki's favorites and he mentioned it often in his notes.

On the subject of future DLC, I just want to see a complete Outlaw Team, whether it includes Mary, Yamazaki or Eiji to go with Billy. I'd especially like Eiji because he was the shit in XI and 98UM.

And he designed Yoshitora later on in the series.

As for future DLC- I'd be happy with Adel, Geese, and Eiji.
One weird idea: Rose (Adel's sister)- I can imagine her being the ultimate troll style.


Running Wild

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1037 on: January 15, 2012, 02:21:09 PM »
Rose's forte in sports is fencing, but she'd end up just being a bootleg Foxy.

I'd rather see Diana has a playable character for once.

solidshark

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Xxenace

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« Last Edit: January 16, 2012, 09:18:30 PM by Xxenace »

Homies Over Shotos

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1040 on: January 17, 2012, 06:48:33 AM »
Interesting - http://shoryuken.com/forum/index.php?threads/kof-xiii-general-discussion-part-ii.138416/page-29#post-6371683
lol obama in KoF good to see that people are enjoying it so much



nothing to do with kof but still just as good

http://www.maximumpc.com/article/news/sopa_bill_gets_shelved_due_lack_consensus

Obama has bad credit.

And you shouldn't celebrate too much.  Sopa might be down like bros at a gears tourney, but the all ghetto PIPA is still on the table.  After we bitchslap PIPA then we can celebrate like gentlemen.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1041 on: January 17, 2012, 08:42:44 AM »
I have a cold and took Monday off work. Stayed inside and played 13 Online. Not that many players and about half the Greens I played could best be described as 'laggy as fuck' and the other half including one Yellow were very playable. Couldn't find any good players though. When the fuck is that patch coming out?
Team: Billy, Clark, Hwa.

davidkong07

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1042 on: January 17, 2012, 10:09:17 AM »
haven't posted here in forever, but just wanted to ask...

who else thinks guard point on shen's stand C is dumb as fuck?
In it to win it!

Ky0

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1043 on: January 17, 2012, 10:36:29 AM »
Interesting - http://shoryuken.com/forum/index.php?threads/kof-xiii-general-discussion-part-ii.138416/page-29#post-6371683
lol obama in KoF good to see that people are enjoying it so much



nothing to do with kof but still just as good

http://www.maximumpc.com/article/news/sopa_bill_gets_shelved_due_lack_consensus

Obama has bad credit.

And you shouldn't celebrate too much.  Sopa might be down like bros at a gears tourney, but the all ghetto PIPA is still on the table.  After we bitchslap PIPA then we can celebrate like gentlemen.
I prefer 1000 times this, than an "Harada" as playable character in SCV!!! -_-'

KoF 4 EVA

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1044 on: January 17, 2012, 04:05:36 PM »
I have a cold and took Monday off work. Stayed inside and played 13 Online. Not that many players and about half the Greens I played could best be described as 'laggy as fuck' and the other half including one Yellow were very playable. Couldn't find any good players though. When the fuck is that patch coming out?
honestly it been so long that nobody is probably going to care once it comes out

Para Para Pony

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1045 on: January 17, 2012, 05:35:26 PM »
well after much "trying" online... i've discovered the new form of "cheating." ...at least on the 360 version, but i imagine it might work on the ps3 as well... what people are doing is putting their headsets next to the television sets to make as much noise as possible through them. it causes the person recieving the noise to have extra lag and drop inputs altogether. i even had one guy turbo-ing his headset on and off to make as much static as possible. because i play without my headset they fight fine while i almost just stand there the whole match. it's pretty horrific. they REALLY need to disable headsets altogether considering the netcode sucks as is...

nilcam

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1046 on: January 17, 2012, 07:57:06 PM »
After a 6 hour offline section and then revisiting the online, I've decided to avoid online at least until the patch. I pray they can fix the online.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1047 on: January 17, 2012, 08:09:50 PM »
that being said if the patch doesn't make anything better im gonna have hard feeling sorry for SNK

Mazinkaiser

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1048 on: January 17, 2012, 08:13:06 PM »
imho, the online isn't enjoyable like offline no matter what kind of patch they did :) deal with that.

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1049 on: January 18, 2012, 02:29:38 AM »
well after much "trying" online... i've discovered the new form of "cheating." ...at least on the 360 version, but i imagine it might work on the ps3 as well... what people are doing is putting their headsets next to the television sets to make as much noise as possible through them. it causes the person recieving the noise to have extra lag and drop inputs altogether. i even had one guy turbo-ing his headset on and off to make as much static as possible. because i play without my headset they fight fine while i almost just stand there the whole match. it's pretty horrific. they REALLY need to disable headsets altogether considering the netcode sucks as is...

wow...it's piss poor what bitches will do to increase wins. truly sad