Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 323782 times)

hiltzy85

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1275 on: February 07, 2012, 09:52:54 PM »
I use a madcatz fightpad, and it treats me pretty well.  Unfortunately, when I bought mine, the only ones that were available were branded with WWE Allstars, so my controller has HHH and The Rock on it.  Personally, I would prefer to have one that is neutral (like just says MadCatz on it or something and is one solid colour), but whatever.
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

sibarraz

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1276 on: February 08, 2012, 06:57:36 AM »
But with that controller you can whip some candy asses and spit water like a god


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Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1277 on: February 08, 2012, 07:06:19 AM »
But with that controller you can whip some candy asses and spit water like a god
also star in really shitty movies

sibarraz

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1278 on: February 08, 2012, 07:08:09 AM »
But with that controller you can whip some candy asses and spit water like a god
also star in really shitty movies

That goes for the rock or HHH?


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Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1279 on: February 08, 2012, 07:19:40 AM »
For both me thinks.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1280 on: February 08, 2012, 07:20:05 AM »

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1281 on: February 08, 2012, 10:00:05 AM »
Tough ones,

It's likely I'll have a chance to peep Climax this Saturday.
If that happens as planned, I'll be happy to report all that I can ;)

solidshark

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1282 on: February 08, 2012, 10:28:52 AM »
Tough ones,

It's likely I'll have a chance to peep Climax this Saturday.
If that happens as planned, I'll be happy to report all that I can ;)

Thanks man
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Mr Bakaboy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1283 on: February 08, 2012, 11:59:20 AM »
With the new way the online works I am really debating whether to stay on this game or not. I have serious problems (always have) with the GGPO style of netcode. When the parameters are always in flux and the speed or input constantly changes throughout the match, no matter how little it is, it wreaks havoc on my game. It's the big reason why I never get into any of the Capcom titles (except SF3OE is almost tolerable on a good connection) if I can't get a good feel on the speed and input at all times it feels like I am just guessing as to when and where to jump or throw moves. Is it stable? Yes, but when your entire style of fighting revolves around pinpoint accuracy, is there a point to playing this online?   
Say it with me now: "Variable input lag BAAAAAAD!!!"

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1284 on: February 08, 2012, 12:46:35 PM »
Tough ones,

It's likely I'll have a chance to peep Climax this Saturday.
If that happens as planned, I'll be happy to report all that I can ;)

Thanks man


No worries. Just learned my plans are locked in \(^o^)/

Will try to capture some form of video (quality will be shaky cam) if club sega allows it.
Firmware update 1.6 will let me take footage on my vita apparently.

The excitement mounts because the big question remains - is it simply a port?

Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1285 on: February 08, 2012, 07:03:48 PM »
If SNKP is doing loketests i think they are trying to rebalance the game, or looking for some bugs and glitches. I'm not sure how these ports are supposed to work.

hiltzy85

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1286 on: February 08, 2012, 07:21:28 PM »
For both me thinks.
exactly

I would give The Rock's movies "Hilariously bad" status, rather than just bad, personally
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

sibarraz

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1287 on: February 08, 2012, 08:02:17 PM »
mmm, if I'm not wrong, 2002um AC was released 5 months after the original release from PS2, with some big balance changes, it will not be that weird to see some kind of balance changes, but I doubt that we will see new characters


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PureYeti

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1288 on: February 08, 2012, 09:58:18 PM »
There wasn't any balance changes from the Console to Arcade

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1289 on: February 09, 2012, 08:51:15 AM »
That's good info. So may have to be ready for a straight-up port with possible bug fixes.

(hopefully they can fix duo lon throwing his fb backwards)