Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 322998 times)

affinity

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1440 on: February 26, 2012, 10:50:18 PM »
Quote
other SNK games

the majority of SNK fans want KOFXIV above all other SNK games, so that's what KOF's producer should focus on.   Any other type of SNK game isn't going to hold attention as long as a new quality KOF can.  I'm not saying they should rush it.  But once they can fit like 1-3 more teams in there, and add a dreammatch boss like Rugal and maybe tweaking KOFXIII's system a little, KOFXIV could be a new favorite for fans and improve the series as a whole.

I want to see KOFXIII GROW in the competitive play field before we see a KOFXIV. It's way too early to be talking about a XIV.

KOF98 and KOF2002 continue to be played regardless of the new KOFs that are released.  A KOFXIV would not hurt KOFXIII's competitive field, but would infact, offer more new KOF experiences for fans.   besides,  online wise KOF still has yet to meet mainstream standards.  Hardly anyone plays online, and it's still not quite up there with online communities like Super SF4.    So there's still a lot for KOF to catch up on since KOF12 started a new foundation and level of quality, and KOFXIII refined it.
 
So KOFXIV could be the new popular dreammatch like KOF98 or KOF2k2 that fans would greatly benefit from.  It's really the only fighting series with the greatest expansive potential and timeless qualities.   :)  

but the devs have to start working on KOFXIV now!  They've already attempted to bring back Garou and it didn't succeed.  They tried 3-D and it didn't succeed.  Samurai Shodown isn't as appealing as KOF.   Neo Geo Battle Coliseum is too much of a gimmicky atmosphere to take as seriously as KOF.    

When you succeed at making the company's #1 fighting franchise reach a new level, you don't just leave it on the bench.
But on the positive side, if they decide a new Garou, that could transition new fighters/teams to KOF XIV (including Rock!)


so I dunno,   considering how much work it takes as it is, and how behind they are with bringing back KOF characters/teams,  I'd say working on a KOFXIV now would be better.    

I'm not saying they should make a KOFXIII AE.   SSF4 AE is a waste of money,  only 2 "new" characters and 2 alternates.  What a half baked attempt compared to SSF4 expanding SF4 with so many more characters and improvements.

But KOFXIV should be like how KOF2k2 brought back everyone from the saga that finished, and adds a bit more.   Considering how much work was put into 12 and 13,  KOFXIV should have all of 12 and 13's stages too (DLC included), and bring back teams as playable like Agents team, a team with Kasumi, etc.  And of course Rugal since they are traditionally the dream match boss now.   They can potentially add 6-7 more characters to KOFXIV if they start work on it ASAP and don't throw away any KOFXIII content.


They should avoid the mistake Koei made with DW7 Xtreme Legends.  They sold Xtreme Legends without the previous DW7's Story and Conquest modes,   basically resulting in XL only providing Legend and Challenge modes by itself (though it at least brought back all the characters and added 3 more.)   But the point is, DW7 XL would have sold more if it brought back all the CONTENT and features of the previous one, and add more to it!   That Remix upload feature was a redeeming factor, but it still brought down DW7 XL's value when played by itself.  

That's what KOFXIV development should keep in mind.  There is no shame in reselling previous content as a sequel/new edition/DM as long as you add new content beyond that.    And especially for a fighting game it's excusable because new editions should be bigger, better and more complete!  
It's the reason why SSF4 was such a great improvement because it brought back all the important stuff from SF4 and expanded on the roster and everything, including online features!

There are ways to make a new KOF right without making it half baked attempt like SSF4 AE,  or incomplete like DW7XL.  And of course KOFXIV would be the necessary step to make the next KOF even better with a better roster of returning fighters as well as brand new team(s).

but leaving KOF dormant now isn't going to make KOF better anytime soon!

Samurai Shodown's popularity is no longer what it was before KOF,   it wouldn't deliver the financial and marketing impact that KOFXIV would easily receive.      

I mean look how bad Samurai Shodown II sold on XBLA.    Not enough people care about Samurai Shodown anymore.   For every person wanting Samurai Shodown series ports, you have dozens to hundreds of people wanting things like KOF98UM and KOF2k2UM.

Soul Calibur series is still holding onto the modern weapon fighting game crown.  SS couldn't deliver in 3-D, and 2-D it definitely wouldn't receive a big fanbase.  I mean maybe it could happen, but it took two new KOFs before they met and raised modern 2-D fighting standards.  a new Samurai Shodown would hardly make a ripple.

 
« Last Edit: February 26, 2012, 10:57:11 PM by affinity »

Running Wild

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1441 on: February 26, 2012, 10:59:04 PM »
the majority of SNK fans want KOFXIV above all other SNK games

Uhh... excuse me? Who are those majority of SNK fans? Most SNK fans I know want either a Garou 2 or a 2D HD Samurai Shodown, not another KOF.

Everything you're spewing right now is nonsense.
« Last Edit: February 26, 2012, 11:04:52 PM by Running Wild »

affinity

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1442 on: February 26, 2012, 11:08:39 PM »
the majority of SNK fans want KOFXIV above all other SNK games

Uhh... excuse me? Who are those majority of SNK fans? Most SNK fans I know want either a Garou 2 or a 2D HD Samurai Shodown, not another KOF.

You can simply survey SNK related topics, and KOF is on the top of what people talk about.    And of course we can count all of latin america wanting KOF above other SNK games.   I'm not sure what Japan feels, majority-wise, but I think KOF is the most valued SNK series in China.  

but I dunno what a new Garou can add.   Yeah Garou fans could want more refined gameplay over bigger character rosters, but MOTW is proof it couldn't hold interest with such small selection and smaller focused tournament and less favorites involved, no matter the quality of fighting system.


KOF has both quality system and selection.    And now that KOFXIII has reached new quality standards, a new Garou would mean it would have to meet those standards first, which means it would start small, barebones and ignored like KOF12 and other small fighting games like Skullgirls, no matter how good the fighting system is.

I think building a new Garou would be even harder than building a KOFXIV. At least KOFXIV would have the groundwork covered to expand upon thanks to KOF12 and KOF13.    But a new Garou would have to work from scratch again, fighting system included.  

Unlike Capcom, I don't think SNKP can afford to risk on projects that deliver less than what modern KOF offers.  Garou is in a way, very niche compared to KOF, which still has trouble getting attention in the west, so what does that say about Garou?


edit: but I will say that I would look forward to a new Garou a lot more than a Samurai Shodown.   At least Garou fighters can transition and fit into KOF more naturally.
« Last Edit: February 26, 2012, 11:40:22 PM by affinity »

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1443 on: February 26, 2012, 11:39:34 PM »
http://dreamcancel.com/forum/index.php?topic=266.0

Most ppl here seem to want Garou 2.

Just because KOF12 was rushed and an incomplete game doesn't mean a Garou 2 would be as well. KOF12 wasn't just a mess because of the small character selection (For a KOF game), the gameplay system and mechanics were completely fucked over and there were very few moves per character, the game was nothing more than a placeholder. What happened when KOFXIII came out? The game played more like traditional KOF, all of the old gameplay systems were brought back, and movesets were more complete this time around (Although I'd argue some characters are still kinda lacking, EX moves helped flesh them out slightly).

Garou 2 can totally be done and kick ass, especially if it used true HD sprites, something that KOFXIII's sprites aren't.
« Last Edit: February 26, 2012, 11:58:40 PM by Running Wild »

affinity

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1444 on: February 26, 2012, 11:51:49 PM »
http://dreamcancel.com/forum/index.php?topic=266.0

Most ppl here seem to want Garou 2.

Just because KOF12 was rushed and an incomplete game doesn't mean a Garou 2 would be as well. KOF12 wasn't just a mess because of the small character selection (For a KOF game), the gameplay system and mechanics were completely fucked over and there were very few moves per character, the game was nothing more than a placeholder. What happened when KOFXIII came out? The game played more like traditional KOF, all of the old gameplay systems were brought back, and movesets were more complete this time around (Although I'd argue some characters are still kind lacking, EX moves helped flesh them out slightly).

Garou 2 can totally be done and kick ass, especially if it used true HD sprites, something that KOFXIII's sprites aren't.

well maybe.  They still have to have a better taste for a roster than MOTW. 

but remember, KOFXIII was great because of the groundwork KOFXII laid there.  KOFXII had fewer moves because it was their first attempt at new KOF graphics and sprites, so everyone had to be made from scratch and they got to the point they had to sell what they finished because they ran out of money to fund it.

 Considering how long it takes for their new process for sprites takes,  a MOTW2 would have to cut corners like KOFXII did to not go overbudget, since MOTW2 would not use KOFXIII's system.   They would have to start from scratch like KOF12 did.    So that means MOTW2 would have to be fairly small to meet quality expectations.

If MOTW2 sprites try to go true HD, that might take even more time to finish characters.   Well maybe a MOTW2 could be great,   not sure if they have the funding and direction to pull it off.     hmmmm, you know I think an Art of Fighting 4 would be more epic, but I always preferred AOF 1 and 2 flavor over Garou.   

hey you know, what if they apply KOFXIII AOF characters to MOTW2 (like Ryo was in FFSpecial), but I think Yuri should get a totally redone sprite,  she needs to look her age, taller and strong like in AOF2 and KOF95, and get her long hair back (the KOFXIII alternate looked cheap.)   

They could also add all Garou characters from KOFXIII too as a head start for a bigger better roster.

Amedø310

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1445 on: February 26, 2012, 11:58:30 PM »
With all this Garou talk, does anyone know if there was an actually MOTW 2 story that release as some short digital novel? I've sworn I have seen it somewhere online.

Running Wild

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1446 on: February 27, 2012, 12:01:10 AM »
They could also add all Garou characters from KOFXIII too as a head start for a bigger better roster.

XIII doesn't have any Garou characters.

Trying to make a game with all the classic Fatal Fury characters in XIII wouldn't work either. That would be the sort of thing Capcom would try to do.

Considering how long it takes for their new process for sprites takes

KOFXII/XIII's sprites only took long to produce because of the ridiculous level of shading they use. If SNK opted for a different sprite style, they could have more characters + more fluid animation.

Garou 2 needs to be a 100% new game, and it's own game.
« Last Edit: February 27, 2012, 12:06:13 AM by Running Wild »

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1447 on: February 27, 2012, 12:27:56 AM »
i would prefer a new motw over everything else at this point (or at least re-release the ffs games and i would be happy) i love kof to death but i would like them to resurrect one of the older fighting game franchises ill just get bored playing the same "thing" all the time

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1448 on: February 27, 2012, 01:06:36 AM »
One think that some people has not realized, is that there are SNK Fans who love kof, and kof fans who only love KOF, I'm sure that judging the south and central america scene, and some reading into here, I realized that lots of kof players only care for kof, sure, they could show support to other series, but in the end they really don't care that much for them


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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1449 on: February 27, 2012, 01:59:54 AM »
That's a good point. Die hard KOF players will only play KOF regardless of other fighters or they're favorite character is in another game. Those kind of guys are pretty nitpicky when it comes to other fighters.
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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1450 on: February 27, 2012, 02:10:14 AM »
I'd hope there aren't that many KOF purists out there who only play that series. It's a good series to play if you're only interested in investing time in one, but I can't count how much stuff good stuff I would've missed out on if I'd just stuck to KOF after discovering '95. Not to mention how I learned some tactics and reasoning behind some movements if the characters were from other series, especially FF to KOF.

I'm hoping it's Garou 2 that's next, and that it's different from most everything that came before it, even Garou 1 to a point. And after that, another non-KOF title. Let KOF XIII be the KOF fix for a good while; I do remember a time when it seemed KOF was SNK's ONLY significan money maker.
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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1451 on: February 27, 2012, 02:14:06 AM »
I'm telling ya: All they have to do is announce Garou 2 at Evo and show an in-game screenshot of Rock Howard and it will be a huge success.
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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1452 on: February 27, 2012, 02:19:44 AM »
I'm telling ya: All they have to do is announce Garou 2 at Evo and show an in-game screenshot of Rock Howard and it will be a huge success.

Agreed, but I might say huge anticipation to be followed hopefully by huge success.
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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1453 on: February 27, 2012, 02:35:28 AM »
Most KOF players I know are SNK specialists and can play any SNK/Neo-Geo fighting game.

I know quite a few of top KOF players are really good in Garou too, like 777.

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1454 on: February 27, 2012, 04:01:10 AM »
I don't think Kofxiv is needed atm. Kofxiii is awesome and could go with a new batch of dlc or a "2013 edition" or something sure, but i don't think they really need to change anything and possibly invalidate xiii as a current competitive game by releasing a whole new one for some time. There's just no need for it. Instead they could focus on bringing something else to the table and when they do make Kofxiv they can hopefully take it another great step forwards. A great benefit to that is that if they get to enjoy their work and do not only what they think they have to they will hopefully make better games that are more enjoyable to everyone.

What do you want Kofxiv for anyways? Characters?