Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 260401 times)

SAB-CA

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #660 on: December 20, 2011, 02:19:50 PM »
I have a feeling they're actually tweaking the netcode.  In all honesty, if the patch did just what they said it did, would it not be a lot quicker and a lot easier to just put that in rather then have an unknown date for something that should feasibly be a quick patch?

No, not really. Part of the patch hurdles also involves passing certification for the patch to release to the public. Big companies seem to be able to "rush" a patch through these processes for Sony and Microsoft, but smaller companies can pass the patches (or even DLC) to the companies, and they companies can then decide if they're able to release it soon or not. Not to mention they have to coordinate releases with different company heads in multiple areas of the world.

I'd really like to see the code improve too, lets get those 2's feeling like 3s, 3s like 4s, and 4s better than ever! Hopefully, some true optimization with "in the wild" conditions can enable them to do some amazing things with it.

nilcam

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #661 on: December 20, 2011, 03:38:44 PM »
Our community provided a lot of information to Atlus and I think that should help SNKP a lot.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #662 on: December 20, 2011, 04:24:32 PM »
I just hope they improve the delay in even Green connections.

And disable stun in Training.
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Diavle

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #663 on: December 20, 2011, 04:57:03 PM »
I just hope they improve the delay in even Green connections.

And disable stun in Training.

You can disable stun in training.

KBlackNoah

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #664 on: December 20, 2011, 05:18:16 PM »
I just hope they improve the delay in even Green connections.

And disable stun in Training.

fail

MUSOLINI

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #665 on: December 20, 2011, 05:19:25 PM »
and deleting e-mail requests for Yamazaki as DLC.

him and i need to have a little chat then...
In the end, there can only be XIII.

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Garydee

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #666 on: December 20, 2011, 07:54:17 PM »
To those who can download NEST Kyo. How is he?

PhoenonX

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #667 on: December 20, 2011, 09:03:38 PM »
Weeell, Looks like there's KOFXIII Gamerpics on the XBL Marketplace.

Anyone get either of them yet, I'll hold off on it for now until I know who is in each one so I don't end up getting one that doesn't actually have who I want to use in it. That would be pretty unfortunate.

Oh, and yeah, about time I made an account here.

SAB-CA

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #668 on: December 20, 2011, 09:27:51 PM »
To those who can download NEST Kyo. How is he?

I left my impressions in his character thread, HERE. Personally, I think XIII Kyo is more free-flowing, and NESTS Kyo has been given so many checks and balances, that he's slightly more restricted. HOWEVER, his own personal gameplay feels rather fresh for this game, and people willing to use his EX's and Unique attack strings will probably find a very powerful, yet well-balanced, character.

Weeell, Looks like there's KOFXIII Gamerpics on the XBL Marketplace.

Anyone get either of them yet, I'll hold off on it for now until I know who is in each one so I don't end up getting one that doesn't actually have who I want to use in it. That would be pretty unfortunate.

Oh, and yeah, about time I made an account here.

Welcome to the site:) Make sure to intro yourself in the "Meet and Greet" secti- wait, you already did! ;-)

Anywho, yeah, I wish there was a preview to the things too. I'd DL a pack or so myself, but now gotta save points for all these crazy XBL 12 days of Christmas deals...  However, keep your eyes on sites like http://gamer-pics.com/ ... they should have the XIII picks pop up eventually!

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #669 on: December 20, 2011, 10:35:14 PM »
ex kyo soooooooooooooooooooooooooooooo good

DarKaoZ

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #670 on: December 20, 2011, 11:13:27 PM »

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #671 on: December 21, 2011, 12:05:56 AM »
mister karate meh still much rather have someone else

sibarraz

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #672 on: December 21, 2011, 12:32:07 AM »
http://gamer-pics.com/the-king-of-fighters-xiii/

There is one gamer pic but you could get an idea on how they will work

chibi galore


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Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #673 on: December 21, 2011, 12:35:44 AM »
Have a Chibi Ash Crimson Gamer Pic...enjoy the conversations with your friends who don't know KOF when you say he's a guy.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

The Fluke

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #674 on: December 21, 2011, 12:54:36 AM »
Mister karate seems fun to me. Looks like regular Takuma though has his own music and sounds like hes angry and taking a dump while starting his neomax. Must play.

I've been thinking of trying regular Takuma aswell, though i've thus far prefered playing his kids.