Hmm, if I'm SNKP, the first thing I'm gonna do is concentrate on infrastructures. Namely, developing a reliable in-house netcode, ideally it should be in-house not licensed or purchased or whatever. We can keep milking KOF XIII and our XBLA, PSN or Virtual Console titles to fund our netcode project. Even if all of SNKP don't care about netcode, but majority of players do so we gotta get a good netcode AT ALL COST, many gamers dropped SNK games simply because of netcode...being an old school player who still regularly play DOS games I never understand these motivations, but nevertheless that's the reality. Besides, SNKP is planning to open a new division right? a casual, social gaming division. Kinda like China's booming browser and f2p games, this'll give them plenty of opportunities to practice networking while raking in profits on the side.
So I would suggest that SNKP take it easy with major games for a while, meanwhile developing ways to cope with their weaknesses. Such as studying English....not just for translations (in fact, keep this as Engrish as possible like old times), so they can scout forums like these and get first-hand opinions on foreign markets. Then maybe they could start testing inter-continental Netcode framework, and received accurate feedbacks. Oh, and the pachislots? those had higher production value and budget than the gaming divisions (seriously, with Madhouse animations, famous idol themesongs, famous mangaka arts and other expensive licensed stuff) that gotta change.
So bottom line: SNKP should take it easy and re-evaluate their priorities. Take it slow and steady, don't be tempted to ride on KOF XIII's wave for easy money, that never worked.