Author Topic: Netcode Lag/Delay Test Reports  (Read 94903 times)

FreeRunner

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Re: Netcode Lag/Delay Test Reports
« Reply #90 on: November 24, 2011, 06:58:15 AM »
I tried online yesterday and today.

Netcode needs alot of work. Maybe next week they will send a patch?

But as it stands now, we all know by now what will happen with this game if this isn't rectified soon.

Isn't there any way to get in contact with Atlus or SNKP?

I did have some ok games on it though, but the point still stands.
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Kaori Manabe

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Re: Netcode Lag/Delay Test Reports
« Reply #91 on: November 24, 2011, 08:05:11 AM »
2 bar : unplayable

3 bar: unplayable




BioBooster

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Re: Netcode Lag/Delay Test Reports
« Reply #92 on: November 24, 2011, 08:38:46 AM »
Hope and have a feeling that Atlus is watching this thread (sure they have their eyes on this as well as other forums) and that SNKP will make adjustments.

If any company is going to react to relevant feedback, I'm confident they will.

This is also my theory as to why there is no blog update yet. Hopefully they are are having dev team meetings around the netcode as we speak.
« Last Edit: November 24, 2011, 09:10:03 AM by BioBooster »

Rex Dart

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Re: Netcode Lag/Delay Test Reports
« Reply #93 on: November 24, 2011, 09:05:06 AM »
I had my first 4 bar match tonight. Even though I do hope there's a patch to improve the netcode, I have to admit I was pretty impressed. It was almost identical to offline.

I celebrated with my first (successful) online HD combo.  :)

Saitsuofleaves

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Re: Netcode Lag/Delay Test Reports
« Reply #94 on: November 24, 2011, 09:50:05 AM »
Well playing with Xxenace today was a lot less of a pain than yesterday...and ironically it listed it as a 2 bar connection rather than the 3 bar connection today.

In other words, ignore the indicator outside of 1 bar because it's unreliable.

Oh and Art, if you want, I wouldn't mind playing a set with you, would like to see the connection from NYC to PA, plus I wouldn't mind seeing what you got.
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Sabin

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Re: Netcode Lag/Delay Test Reports
« Reply #95 on: November 24, 2011, 09:52:02 AM »
I'm planning to do another 13 netplay stream on friday after thanksgiving. Will post on here/ON and see whats good

SonicTempest

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Re: Netcode Lag/Delay Test Reports
« Reply #96 on: November 24, 2011, 10:14:35 AM »
I had my first 4 bar match tonight. Even though I do hope there's a patch to improve the netcode, I have to admit I was pretty impressed. It was almost identical to offline.

I celebrated with my first (successful) online HD combo.  :)

Which reminds me, we need to try out our online connection at some point :p

LouisCipher

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Re: Netcode Lag/Delay Test Reports
« Reply #97 on: November 24, 2011, 10:15:55 AM »
Had a set with RunningWild who lives an hour away from me. It was decent, but really hard to block on reaction. If you're walking in it's really hard to block a projectile on reaction.
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Rex Dart

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Re: Netcode Lag/Delay Test Reports
« Reply #98 on: November 24, 2011, 10:27:05 AM »
I had my first 4 bar match tonight. Even though I do hope there's a patch to improve the netcode, I have to admit I was pretty impressed. It was almost identical to offline.

I celebrated with my first (successful) online HD combo.  :)

Which reminds me, we need to try out our online connection at some point :p

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KBlackNoah

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Re: Netcode Lag/Delay Test Reports
« Reply #99 on: November 24, 2011, 10:32:42 AM »
@nilcam


I thought you guys had some contacts with Atlus since they came here before XIII was launched and asked for feedback.Still i am glad some people here came to their senses and stoped prasing playmore for no reason just because they have snk in front on their name.
« Last Edit: November 24, 2011, 10:36:27 AM by KBlackNoah »

Strifesterz0r

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Re: Netcode Lag/Delay Test Reports
« Reply #100 on: November 24, 2011, 11:09:38 AM »
I tried online yesterday and today.

Netcode needs alot of work. Maybe next week they will send a patch?

But as it stands now, we all know by now what will happen with this game if this isn't rectified soon.

Isn't there any way to get in contact with Atlus or SNKP?

I did have some ok games on it though, but the point still stands.
Actually there is a way to contact them:
http://dreamcancel.com/forum/index.php?topic=1546.0

Kaori Manabe

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Re: Netcode Lag/Delay Test Reports
« Reply #101 on: November 24, 2011, 11:43:57 AM »
San Francisco to San Jose

Still barely playable

shits whack

Nocturnal

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Re: Netcode Lag/Delay Test Reports
« Reply #102 on: November 24, 2011, 12:05:04 PM »
I wish I could get Fios but my area doesn't have it yet. I only got Time Warner for now.
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solidshark

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Re: Netcode Lag/Delay Test Reports
« Reply #103 on: November 24, 2011, 01:34:29 PM »
Someone mentioned a patch earlier, did everyone get that ? Did it do anything?
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pablofsi

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Re: Netcode Lag/Delay Test Reports
« Reply #104 on: November 24, 2011, 01:42:15 PM »
It's for the version sold in Asia only, it must be to do something with Flame Iori.

Anyway I was thinking of something else to explain the differences in online experiences... perhaps people with NAT3 connection get worse delay, if you notice, this game doesn't allow spectator mode or lobbies because it needs to establish a very direct connection between players, and with this type of connections whether you have ports open or not always has a great impact on lag and delay, I know it from other certain programs to play online like kaillera p2p, so if you want to do a serious report see that:

1. You are playing on wired
2. There's absolutely nothing using your bandwidth while you play
3. Make sure the other person has absolutely nothing using up internet speed too
4. Make sure both of you have a very stable connection
5. Both should have NAT2 connection.
6. Ping each other on PC opening a cmd window and using the /ping command to know the exact ping quantity you have with the other person and know how that ping quantity is reflected on the game.