Author Topic: Netcode testing  (Read 18398 times)

Mr Bakaboy

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Re: Netcode testing
« Reply #60 on: December 05, 2011, 12:28:06 AM »


Start 4:03P.M.

Match 1: 2 Bars, Country USA
             Ranked Match Used Custom Match 3 Bars and Up
             Input Delay 1/10 Second
             Slowdown: Slight. Match created extra slowdown on a regular jump (not short jump and couldn't   
             recreate on hyper jump). If I stayed on the ground the slowdown stayed stable.
           
Comments: This is the first time I created what I think people are calling the "underwater effect" (at least I think it is). As long as I refrained from using just a normal jump the match felt fine. Though refraining from doing something like this is unreasonable. Opponent knew long string combos and seemed to have a hard time getting them off with lag. 


All I can do for now. Step-daughter and friend wanted more netflix time.
Say it with me now: "Variable input lag BAAAAAAD!!!"

DarKaoZ

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Re: Netcode testing
« Reply #61 on: December 05, 2011, 12:45:30 AM »
Do we keep doing tests or should we stop? Since Nilcam said all we could do until Saturday.

Ironreaver

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Re: Netcode testing
« Reply #62 on: December 05, 2011, 12:56:30 AM »
I guess we can stop and maybe Nilcam is compiling the data that everyone has.

nilcam

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Re: Netcode testing
« Reply #63 on: December 05, 2011, 12:57:59 AM »
Thanks to everyone playing and recording their results. We wanted to collect some data to be proactive in following up the open letter to SNKP and Atlus.