
Start 10:57 A.M.
1st Match: 1 Bar, Country Japan
Ranked Match, Used Create Match
Input Delay - 1/10 Second
Slowdown - Slight but very playable
Comments: Opponent did not pressure hard so very easy to poke to win. Not comfortable to use
combos
2nd Match: 2 Bars, Country USA
Ranked Match, Used Create Match
Input Delay - Negligible (less then 1/10 Second)
Slowdown - Little to None
Comments - Played like a 4 bar Everything Accessible.
3rd Match: 3 Bars, Country USA
Ranked Match, Used Create Match
Input Delay - 1/10 Second
Slowdown - Played at normal speed then seemingly randomly would decrease to a slower speed then
speed up again
Comments: Was a playable footsies match, but hampered both opponents. I believe opponent was a
high level player that couldn't get anything going cause of the lag.
4th Match: 3 Bars, Country USA (North Carolina Thanks SAB CA!)
Ranked Match, Used Custom Match 2 and up
Input Delay - 1/10 Second
Slowdown - None, Stable
Comments - Very Playable. Without any slowdown the Input Delay was easy to work around. Still
hesitant to use combos when feeling the lag.
5th Match 3 Bars, Country USA (Texas)
Ranked Match, Used Create Match
Input Delay - 1/10 Second
Slowdown - Slight, Stable
Comments - Playable. Tried to force combos to test. Did not do well, but opponent seemed to be
having more issues then me w/ lag. Missed a lot of easy hits.
6th Match: 1 Bar, Country Brazil
Ranked Match, Used Create Match
Input Delay - 1/2 Second
Slowdown - Slight, flickered in first round but stabilized after 1st round. Didn't ReSync until last round
Comments - Forced combos since opponent passive having trouble adjusting. Could do combos, but
missed around 40% of the time leaving me open if not for passive opponent would have been
creamed.
7th Match: Same Guy from 6th Match though slowdown was worse in the 1st round then the last match it
stabilized like the last match.
8th Match: 4 Bars (3 Bars on Match Screen), Country, USA
Player Match Used Quick Match
Input Lag - 1/10 Second
Slowdown - None
Comments - With no slowdown the combos felt great coming out. Able to adjust to Input Delay in
middle of 1st round. Very Playable.
End Time 12:23P.M.
Comments: Good matches. Felt like I am getting used to netcode the more I play. Takes time to adjust to fighting game mechanics. When working on that, lag can be a lot bigger problem then earlier matches.