I see, man. well, there is this problem with the distance, that way u mentioned (sb, b+B) is a good way to start the Sans Cullote, u could do a crouching+b, b+B too, i prefer cause it gives u a litlle more range to begin the combo, and also hits the first hit low like the stand version. But, if u want to carry the oponent without changing sides, try to incorporate the b+C or b+D after the Germinal Capr. u will recovery fast and the oponnet will fall in front of you, like the corner loop. If u anti-air someone with SC, try to to the combo loop finshing with b+D. This way u will maintain the oponent always in front of you, it works well with b+B, but the timing is more restrict cause your recovery is slower. I can't tell what version is better for the loop, u need to calculate the space, and get used to it. This way u will be capable off carry the oponent to the corner and go for the HD mode combos to get some really HIGH damage. I prefer to SC the oponent near corner, cause u can get 5 repetitions of the loop and finsh with an C Ventose, 2 back+D and finishing with a D nivose or CD. if you got HD meter do the C ventose back+D and HD mode. With this u can use the best Ash HD corner combo (the one with A Ventose, C Ventose, b+D and so on...) and, if u got bar, finish with the Pluivose, or even with the Fructidor (cancel the D Nivose into the Neomax) The problem is, u need 4 bars, so i only do this when messing around, in offline play to joke =)...
As u asked about the damage, 403 is an good amount of damage for the super, but in corner, u can go for almost 500 of damage. Try the loop, always canceling the last Nivose with back+D, and after the last repetitions go for C Ventose, b+D, dash a little, b+D and D Nivose. Take an look at this video: KOF13 Combo video - Ash/Elizabeth/Duo Lon/Shen Woo
Its the outdated arcade version, but u still can pull these ash combos. With will help u seing the time of the b+C or D cancels on the SC loop.
imo, Sans cullotte combos are about get used to the inputs and pay atention on the distances that u take your oponent. If u get used to this, in no time u be able to take your oponnet to the corner very easily without droping problems, or just messing with him changing sides. Hope that i helped u a litlle =)
Not a little, you pretty much told me all I needed to know. Thanks so much.
I've got the loop kind of consistent now, in practice mode lol. Incorporating this into real matches will be the real challenge. I'll try to learn that HD combo you posted but it doesn't look like something I'll be able to do easily.
Doing this stuff has definitely brought a new level of fun to the character, like Milln I was an effective troll with him but didn't feel like I was playing him right.
Now that I can do the SC loop though, I dunno, is it really worth it? All that effort and timing and the overall damage isn't that special, dunno if its worth it unless you do double SC or go into HD for a really long combo. The probability of dropping is pretty high, even someone of Mr.Kof's calibur often drops them.
Hey man, im glad i helped u =)... just some extra info... i was testing ash´s SC combos in midscreen , and got some points. If u do the loop, try to use the b+C Version after the Germinal C. cause the D Version travel a litlle and cause u to drop. Sorry for that, im was messing that info with the corner options, my bad... but, in the loop, u dont need to use the b+C in the end. After the: d,u+D - b+D - b,f+D, Try the nest loop starting with d, u+B, instead the D version, until u got the corner. U have to wait the oponent to get close to the flor. The C Nivose juggles easily tha the D version, cause ists faster. This way, u dont nedd to use de b+C in the end. And its work enven on point blank, anti Air or comboed Sans Cullote. Another way to carry to the corner is with this loop: (Sans Cullote, b+D, D Germinal, b+D Whiff, repeat again...) If u got the Sans Cullote a litlle far, just run a litlle before de b+D ... im not pretty sure if the whiff could be done with b+C... need to test again ... but u can mess up a litlle around with ash do see =)...
On the HD combo, yeah, its really, really hard to pull it consistentely, without droping... online ive done that 2 times... in countless fights... offline i can do it much better, but its impossible to get the full combo always. IMO, that HD ash combo (the one with A Ventose, C Ventose, b+D and so on...) its one of the hardest in the game, cause the charges must be done in a very, very strict time, if not, u drop =(... in other way,, u almost didn use the HD cancels, so u can do lots of repetitions ultil the bars runs out... the easy version of hd combo its the one that u cancel Nivose, into C ventose, do a A ventose, and repeat... the mission mode shows u how to done... its much more easy, but gives u less damage. Ash is a char that demands a f#cking riddiculos hard excecution, but is fun as hell to play ... if u need more help, or a better explanation cause my f#cking Brazilian Engrish, just PM me man =)