Level 1 can punish Andy's db-f.p and Athena's f.b. So I'm pretty sure if you're quick enough you can punish those pesky moves made safe by spacing.
That is actually good to know. I can punish Zaineken with something other than sweep. That also means you could punish things like Chin's backfist after his rolling punch. Maybe even dealing with Ralf's b~f+P moves that end up too far away.
So just wanted to post this up:
Why is this relevant? Well, been playing with Terry and noticed that if you cross someone under and hit them with a d.B at the right time, they're stuck in backturned. You could potentially carry them all the way to the corner with a basic bread and butter. You can actually do Buster Wolf and it does not change people around. They'll get up backturned. You could do this really funky corner cross up on peeps off of punishing people for jumping too high. If they're not paying attention to them getting up backturned, they'll get hit by your cross up.
So, say you had 4 meter full drive. You punish them with a combo ending in EX Buster Wolf. They get knocked down and you hop
over them for that corner cross up and score it. On the way back, you end this one in EX Power Geyser.
461 + 541 =
1002 dmg for one mistake. That's brutal.
With less meter, less dangerous, but still that's pretty dirty.