Yep ^ the fluke is correct. s.C f.B can't be comboed into A Hurricane Upper.
And as you guys say, heel is punishable by 1 frame throws.
Buriki,
I know you can DC hcf +A into EX TNT punch. Starting to find joes combos arent really that hard! Even his simple ones do so much damage.
Hurricane is not actually DC'able, but EX TNT is within range and fast enough to punish then launch after
(corner)j.D, s.D, (delay) f.B, hcf+A
Yeah I agree that his combos are not that hard at all. The only time it can get tricky is with combos that include multiple tnts.
Right now I'm on a bit of a quest to find a combo that will carry the opponent from corner to corner. The only stable one I know of is the training mode one (#7 I think), but that's quite costly. I submitted a pretty efficient one to wiki, but that was a mid-screen one ~_~
Joes combos are pretty comfortable once you get the hang of them, and because it is Joe, they are also awesome.
^fo sho!
Hey Fluke, btw, B heel can be safe most of the time if the tip is blocked, but think your much better off with D for that. Check out practice mode and use D heel with the dummy on 1-hit guard. When you jump immediately after, you'll see that Joe's pretty much at 0 where B seems to be -3 or so.