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Kim Kaphwan (Console)

Started by nilcam, December 06, 2011, 05:16:42 AM

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shiningnegro

#15
I been able to do it a few times but i can't seem to replicate it consistently but...

I'm able to combo Kim's command overhead kick ( ;fd   ;b) into his  ;dn ;db ;bk   ;b
I was able to do it not as a counter hit i've been in training day after day trying to replicate it but it won't come out but sometimes in a match i can do it.

Has anyone else been able to do this or explain why it may link

Diavle

#16
You can't combo into qcb+B if you just do the f+B, I believe. You can only combo it if you use f+B as part of a combo beforehand, it won't actually combo but it will let you combo after it.

One of his very good block strings is cr.B, cr.B, s.B, f+B, qcb+B

Even if the lights connect the f+B won't combo but it will let you cancel after it. On block the string does solid guard guage damage. If the opponent doesn't block the f+B in that string then qcb+B will combo.

shiningnegro

holy crap! thx Diavle just tried it out thats crazy my Kim is going to be more scarier now

Sharnt

Be careful this string is not safe at ALL

They his a hole between s.B,f.B; qcb.B isn't safe himself, on a break roll on f.B you're dead.
Follow me on Twitter for a lot of stuff on KoF XIII :
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Diavle

#19
Someone should add to the wiki that Kim owns ground fireballs for free.

Quote from: shiningnegro on December 30, 2011, 10:25:52 PM
holy crap! thx Diavle just tried it out thats crazy my Kim is going to be more scarier now

No prob, to be used with moderation as with all things, as shown by Sharnt above.

Sharnt

Quote from: Diavle on January 03, 2012, 12:32:37 AM
Someone should add to the wiki that Kim owns ground fireballs for free.

You mean the ff.A?

Well the startup is too long to be used consistently enough. I rather prefer to do air qcb hcf instead.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Diavle

#21
Nope, the move is super fast so extremely reliable for ground fireballs even when far away, I completely shut down a fireball whore's game with him. He switched characters.

The move doesn't cancel/connect if Kim isn't close enough but he still goes the distance at mach speed which means he's usually in their face right after they release it and can even combo if timed right.

Sharnt

Well the problem i have with this is the range, at the range where a ff.A should punish a jump will punish too and be more safer and it does more damages. If you miss the right range and whiff the ff.A at best you eat a full combo, at worst you eat a Ex dp with a jump.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Diavle

#23
I don't know if you are using the same ff+A I'm using but the one I'm using is superfast. Much, much faster than a jump. Its almost as fast as an ex dm at the very least, since its fast enough to combo after a qcb+BD anwhere on the screen.


It also travels a very respectable distance. If it doesn't hit you still end up right in their face (which puts a damper on their zoning plans). Do it a couple of times and it scares ppl, believe me.

You can opt not use it if you want but I'm very confident in this move for this application. Between this and the air qcb+D Kim has ample tools to trouble fireballers.

Ironreaver

i was just gonna come here and post about Kims Fwd+B (nagitaki) and how you can only combo in to hangetsuzan only if u put a move in front of Nagitaki....just doing nagitaki alone wont work...anyway glad some other ppl figured this out too.

YasakaniX

Quote from: Ironreaver on January 03, 2012, 06:49:23 PM
i was just gonna come here and post about Kims Fwd+B (nagitaki) and how you can only combo in to hangetsuzan only if u put a move in front of Nagitaki....just doing nagitaki alone wont work...anyway glad some other ppl figured this out too.

Actually, (not sure anyone mention it yet) but you could follow-up when you use Nagitaki to a Hangetsuzan but it has to be a H Hangetsuzan. I did it before and I have videos to show ya if anything.

Diavle

#26
Did a little experimenting with his far standing D for going over ground fireballs and it looks like you gotta initiate it early. If you do it at point blank or a foot or so away then it will hit Kim, so you actually gotta do it suprisingly early. Once done right Kim seems to just have a huge window of low invincbility and just dances over them.

Think of it as rolling through low fireballs while attacking.

BioBooster


Ky0

Any tip (shortcut maybe), to DC consistently his d~u.B into qcfx2.K ??
I get allways a DC Hishokyaku... :/

KoF 4 EVA

Diavle

Quote from: Ky0 on April 08, 2012, 06:20:50 PM
Any tip (shortcut maybe), to DC consistently his d~u.B into qcfx2.K ??
I get allways a DC Hishokyaku... :/

Charge down then circle your way up for the first part, the motion looks like this:

;dn ;df ;fd ;uf ;up  ;dn ;df ;fd  K