Author Topic: Takuma Sakazaki (Console)  (Read 66232 times)

Splurgendii

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Re: Takuma Sakazaki (Console)
« Reply #105 on: November 15, 2012, 09:00:10 PM »
cr A after landing qcf D is pretty tough...
Any tips on how to help get more consistently?


marchefelix

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Re: Takuma Sakazaki (Console)
« Reply #107 on: November 16, 2012, 03:38:53 AM »

Splurgendii

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Re: Takuma Sakazaki (Console)
« Reply #108 on: December 09, 2012, 12:09:24 PM »
Came up with a cross up ;d set up that works pretty well...
At the moment I don't have a firm understanding as to what makes Takuma land in front or behind, it's seemingly wildly random at the moment...

cr ;b st ;a  cancelled into Zanretsuken *100 Hands*
Immediately after the knock down
Back dash and then High Jump Forward ;d

after testing it for some time there are 4 possible outcomes
;d whiffs and he lands in front
;d whiffs and he lands behind
;d connects in front
;d connects as cross up

So this set up I think is pretty deadly...
It can connect on either side and he can potentially empty jump on either side and go for a low...
Very similar to SF4 akuma

As I said earlier I don't have a firm understanding as to what factors determine where he lands
help in discovering would be appreciated :)


« Last Edit: December 09, 2012, 12:11:20 PM by Splurgendii »

Splurgendii

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Re: Takuma Sakazaki (Console)
« Reply #109 on: December 16, 2012, 12:04:20 PM »
i got a question for you gilgamesh...

During the winners final match of your 2nd ranbat you do a reset against his Ryo which I'm having difficulty replicating...

It happens near the 5:40 mark,
you knocked Ryo down went for an empty jump into low normals and then cancelled into Ex Hein
qcf;d into 2 heins and then reset him with st;c? or is it st;a?

the command grab that came after seems pretty fast, did you catch him out of roll or was that simply RIiIIIght as he came out of throw invincible frames...

It was super sick and props to you

OCV|Gilgamesh

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Re: Takuma Sakazaki (Console)
« Reply #110 on: December 16, 2012, 12:22:20 PM »
I did st.C to reset him

The command grab of takuma is pretty slow (8F) you can easily use it on wakeup/reset but in the video Ryo was in crouch guard before when i tried to grab him ^^

Splurgendii

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Re: Takuma Sakazaki (Console)
« Reply #111 on: December 27, 2012, 02:28:12 PM »
hmm
The whole time i've been playing this game, I've been focusing on Takuma's command grab as being the start for my HD combos and didn't even bother looking into other normals until now.

I found that his standing B when HD cancelled yields a comfortable link into close C -> B.
It's pretty practical I think, after a forward throw to do an ambiguous cross up D and then hit confirm crouching B into standing B

If the normals are blocked, Takuma can cancel into B hadouken
if it hits then He can go into HD
~850 damage

NissanZaxima

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Re: Takuma Sakazaki (Console)
« Reply #112 on: December 30, 2012, 05:01:54 AM »
hmm
The whole time i've been playing this game, I've been focusing on Takuma's command grab as being the start for my HD combos and didn't even bother looking into other normals until now.

I found that his standing B when HD cancelled yields a comfortable link into close C -> B.
It's pretty practical I think, after a forward throw to do an ambiguous cross up D and then hit confirm crouching B into standing B

If the normals are blocked, Takuma can cancel into B hadouken
if it hits then He can go into HD
~850 damage


Well... yea... this is pretty basic Takuma

HD off command grab is great but also having the threat of lows is pretty basic.

Most characters can start HD off low somehow.. in fact it is pretty crucial to learn.
Seattle KOF

Oktoberfest

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Re: Takuma Sakazaki (Console)
« Reply #113 on: January 18, 2013, 06:25:52 PM »
Hi, I just watched the Japanese guard crush community videos:
KoF XIII : 常識的に考えて Coordinated Guard Crush [2][/url]

Extremely fascinating.

Is there such a guard crush combo for Takuma available? Any ideas would be very appreciated. Thx.

bigvador

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Re: Takuma Sakazaki (Console)
« Reply #114 on: January 30, 2013, 06:25:28 PM »
is the  ;dn ;df ;fd ;d into  ;dn ;a a 1 frame link

selfReg

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Re: Takuma Sakazaki (Console)
« Reply #115 on: January 30, 2013, 06:27:26 PM »
yes.
KOFXIII: N-Robert, Ryo, R2 Takuma


marchefelix

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Re: Takuma Sakazaki (Console)
« Reply #116 on: February 28, 2013, 12:05:12 AM »
(This probably doesn't belong here, but...)

Can all the other Kyokugens (Mr. Karate included) cancel out of their qcf + P into f,hcf + P like Takuma?

PureYeti

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Re: Takuma Sakazaki (Console)
« Reply #117 on: February 28, 2013, 01:10:10 AM »
Yes all of them can do that

selfReg

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Re: Takuma Sakazaki (Console)
« Reply #118 on: February 28, 2013, 06:52:15 AM »
they can but in all cases it's one of the worst meter decisions you can make.
KOFXIII: N-Robert, Ryo, R2 Takuma


desmond_kof

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Re: Takuma Sakazaki (Console)
« Reply #119 on: June 02, 2013, 03:46:03 PM »
Pretty dope, props to Juicebox!

Takuma "Quick-N-Dirty"
"Do not place so much importance on winning. The fight itself has value."