Hey folks, just cooked up my first 2 bar HD for 700 off a crouch confirm (cr.

x 3, HD) I feel like it even does a noteworthy job of keeping a lid on the timing-intensive inputs to some degree, and it upgrades to a 3 bar with a solid extra 100 damage with no extra effort. That said, one cannot ignore that Mature is never anything short of an exceptionally demanding woman... so this is still pretty hard, not sure if I'll be able to start landing it against people. But without further ado:
Confirm xx (HD) cl.

, EX Rekka x4 HDC

massacre, cl.

Rekka x3 (all hits) HDC

massacre,

massacre,

massacre HDC

despair* Rekka (1 hit) HDC

massacre, Rekka (One input**) HDC

despair, Nocturnal Rites
*This input needs to be tight, late enough for the following rekka to work (the

massacre will always combo from this point) but as early as possible anyway. The key factor in determining whether or not the Rites' crucial last hit will connect is how much time passes after this despair hits, thus the variance in the ** section.
**If you cancel this rekka into despair on the first hit, the despair can hit kinda late and the super should work. If you cancel from the 3rd hit of the rekka, the despair has to hit early and the super might not work. As such, the 2nd hit of the Rekka is a fairly safe middle ground. With the above in mind it follows that the super input should always be buffered so Rites will come out as soon as Mature recovers from the despair, otherwise there might not be enough "juggle time" remaining for the last hit to connect. If you're not sure you can fit the rekka+despair, going into the super after the

massacre is a surefire confirm for 20 or so less damage.
What I like about this variant is that none of the timing restrictions come in multiples, and are separated enough to semi-comfortably confirm each one: There's only one cl.

link (IMO the EX rekka one is easier, since the rekka inputs give you a bit of slack to feel out your timing before synchronizing with the 4th one) a 3rd rekka xx

massacre cancel, only one

massacre into despair (with the followup input also being the only tight one) and there's wiggle room with the ender to fall back on if you're not sure you hit the despair just right. Thus, it should be possible to keep your rhythm and land the various other parts once you're past the link. I haven't tested this against an actual opponent yet, but I'll report back with my results after my local weekly tomorrow.