Notation![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
= Light Punch
![;b](http://www.dreamcancel.com/forum/Smileys/snk/b.gif)
= Light Kick
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
= Strong Punch
![;d](http://www.dreamcancel.com/forum/Smileys/snk/d.gif)
= Strong Kick
* = EX version possible
ThrowsDeath Mountain Buster -
![;bk](http://www.dreamcancel.com/forum/Smileys/snk/bk.gif)
/
![;fd](http://www.dreamcancel.com/forum/Smileys/snk/fd.gif)
+
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
/
![;d](http://www.dreamcancel.com/forum/Smileys/snk/d.gif)
close
Death Lake Drive -
![;bk](http://www.dreamcancel.com/forum/Smileys/snk/bk.gif)
/
![;dn](http://www.dreamcancel.com/forum/Smileys/snk/dn.gif)
/
![;fd](http://www.dreamcancel.com/forum/Smileys/snk/fd.gif)
+
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
/
![;d](http://www.dreamcancel.com/forum/Smileys/snk/d.gif)
close in air
Command NormalsJet Uppercut -
![;df](http://www.dreamcancel.com/forum/Smileys/snk/df.gif)
+
![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
Step -
![;fd](http://www.dreamcancel.com/forum/Smileys/snk/fd.gif)
+
Special AttacksSuper Argentine Backbreaker -
![;fd](http://www.dreamcancel.com/forum/Smileys/snk/fd.gif)
+
![;b](http://www.dreamcancel.com/forum/Smileys/snk/b.gif)
/
![;d](http://www.dreamcancel.com/forum/Smileys/snk/d.gif)
* close
∟ Flashing Elbow -
![;fd](http://www.dreamcancel.com/forum/Smileys/snk/fd.gif)
+
![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
/
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
Vulcan Punch -
![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
/
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
* (repeatedly)
Gatling Attack - Charge
![;bk](http://www.dreamcancel.com/forum/Smileys/snk/bk.gif)
,
![;fd](http://www.dreamcancel.com/forum/Smileys/snk/fd.gif)
+
![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
/
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
*
∟ Death Lake Drive follow-up -
![;df](http://www.dreamcancel.com/forum/Smileys/snk/df.gif)
+
![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
/
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
(after C version/EX)
Desperation MovesUltra Argentine Backbreaker -
![;bk](http://www.dreamcancel.com/forum/Smileys/snk/bk.gif)
x2+
![;a](http://www.dreamcancel.com/forum/Smileys/snk/a.gif)
/
![;c](http://www.dreamcancel.com/forum/Smileys/snk/c.gif)
* close
NEO MAXUltra Clark Buster -
![;bk](http://www.dreamcancel.com/forum/Smileys/snk/bk.gif)
x2+
![;d](http://www.dreamcancel.com/forum/Smileys/snk/d.gif)
Clark's
Wiki entry.
Console changes:* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gatling gets blocked, the after attack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.