Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
* = EX version possible
ThrowsDeath Mountain Buster -

/

+

/

close
Death Lake Drive -

/

/

+

/

close in air
Command NormalsJet Uppercut -

+

Step -

+
Special AttacksSuper Argentine Backbreaker -

+

/

* close
∟ Flashing Elbow -

+

/

Vulcan Punch -

/

* (repeatedly)
Gatling Attack - Charge

,

+

/

*
∟ Death Lake Drive follow-up -

+

/

(after C version/EX)
Desperation MovesUltra Argentine Backbreaker -

x2+

/

* close
NEO MAXUltra Clark Buster -

x2+

Clark's
Wiki entry.
Console changes:* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gatling gets blocked, the after attack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.