Author Topic: EX Iori (Flames)  (Read 80962 times)

lindseyboi

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Re: EX Iori (Flames)
« Reply #120 on: January 06, 2013, 09:58:14 AM »
that is crazy. all i can say...... is TO THE LAB we go.

desmond_kof

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Re: EX Iori (Flames)
« Reply #121 on: January 06, 2013, 10:20:14 AM »
how is it possible to do as many rekka cancels as in the below match @ 2:02 ?

what THEE FUKK ???
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DJMirror949

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Re: EX Iori (Flames)
« Reply #122 on: January 26, 2013, 07:37:18 AM »
is there a easier way to do DP into command grab during HD Mode? or I just have to do it the motions raw?

desmond_kof

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Re: EX Iori (Flames)
« Reply #123 on: January 26, 2013, 07:50:58 AM »
Honestly, it's not really that difficult, you are able to command grab them during the 2nd hit of the dp (which should be the heavy punch version) which should give you enough time for you to hyper drive cancel it.
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AirLancer

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Re: EX Iori (Flames)
« Reply #124 on: January 29, 2013, 11:12:45 PM »
how is it possible to do as many rekka cancels as in the below match @ 2:02 ?

Execution.

Zen Woo

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Re: EX Iori (Flames)
« Reply #125 on: January 30, 2013, 05:37:24 AM »
Hey, as Iori I'm having troubles dealing with characters with long range pokes in the corner (Kula, Fireball characters, Ralf), particularly with fast standing normals. What are my options out of this type of pressure as Iori? Mainly stumped because his longest range punish is the unsafe sweep, most of my counter poke attempts are snuffed by their faster longer range stuff, and the characters I'm having troubles dealing with can stand far outside my dp range (in range to snuff most of my jump in's on reaction). I've only consistently been able to get out using meter, EX dp sometimes, or a GC roll/cd. Similar issues with King, not so much with Shen.

Hey Mr.Minionman, I've been experimenting with EX Iori quite a lot lately. I'm not really good with him but sometimes when I find myself in the corner and my opponent is in poking range, I will just throw a Far Standing D. or simply just rekka my way out of there if I don't want to spend any meter. Hope that helps

you can also wiff cancel that St.D into a rekka for a chain. St. D is going to be your best friend when it comes to footsies, try 4St.B or far C when you feel confident. if the opponent is a heavy fireball user try to rush them down.

desmond_kof

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Re: EX Iori (Flames)
« Reply #126 on: February 14, 2013, 05:43:30 PM »
Ex Iori (Roll OS?)

I found this in a facebook KOF group. The notation is cr. B then reverse maiden masher but I only got the other options to come out just once, lol.
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marchefelix

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Re: EX Iori (Flames)
« Reply #127 on: April 03, 2013, 09:59:56 PM »

desmond_kof

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Re: EX Iori (Flames)
« Reply #128 on: April 03, 2013, 10:13:01 PM »
^ This is cool, thanks for posting. I'll front page it for others to see.
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Malik

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Re: EX Iori (Flames)
« Reply #129 on: April 03, 2013, 10:26:45 PM »
^ This is cool, thanks for posting. I'll front page it for others to see.

Already done.
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marchefelix

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Re: EX Iori (Flames)
« Reply #130 on: April 17, 2013, 08:39:03 PM »

Kane317

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Re: EX Iori (Flames)
« Reply #131 on: April 18, 2013, 09:38:24 AM »
^ Going to post that in his video thread.

desmond_kof

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Re: EX Iori (Flames)
« Reply #132 on: May 27, 2013, 09:59:01 PM »
"Do not place so much importance on winning. The fight itself has value."

marchefelix

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Re: EX Iori (Flames)
« Reply #133 on: November 03, 2013, 06:35:51 PM »
These are good combos for EX Iori... right?

KOFXIII - Iori Yagami [Flames] HD Combos

marchefelix

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Re: EX Iori (Flames)
« Reply #134 on: November 07, 2013, 10:42:46 PM »
This video features a bug with EX Iori that shows you can't do his NeoMAX on an opponent frozen with an EX Fireball(@ 2:07 and 2:31).

KOF 13 Meter is for Nerds - Ultra Accent Super Turbo Climax Phantasma EXTEND ##Reload