to all the people who had a chance to play the console version, i think that fixing the cross up issue also fixed something else very important and probably related to the same problem. surprised non of the usual crowd that plays the arcade mentioned this?
remember in arcade, when crossed up there where many instances the cpu could not determin where to drop the character, left or right disregarding cross up or not. i think most of you have also noticed that when you shot a fb to somebody getting up or somebody happened to jump into your fb (especially ground fb's, cant remember if it was for normal ones too) and the fb was half way their body it would not hit them. so when you times a fb to hit somebody as they where just getting up, you set it up in a way the the front of the fb hits their front. if even a slight delay and the fb is right on them or on their back side, tough luck.
now look at 13 console vids, i think fixing the cross up issue actually fixed this as well. now when you shoot a fb as they get up and the fb is on their sprite or even at the back side of the sprite, they still get hit or need to block it for chip. most probably didnt notice this, but this is a huge improvement of the game. and i personally think it might actually have to do with the programming for the cross ups that also has an effect on this mechanic (because even if the fb was in the sprites hitbox, it would not hit unless it hit them right in their face, their asses were covered for the most part, even the middle of the sprite was covered back in arcade).
edit: i wanted to make a new user id after 969 posts, guess not.