Author Topic: The King of Fighters XIII Gameplay discussion (All shortcuts on 1st page)  (Read 259741 times)

Rex Dart

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #30 on: September 17, 2010, 04:33:20 PM »
Oh, right.

Damn, I bet that's the only reason they didn't include that feature for everyone.

venusandeve

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #31 on: September 17, 2010, 08:07:03 PM »
i wonder; what's the advantage a charged move has over a command version of the same move?

i mean, how does ash's  d~u+K compare to, say, Kyo's DP?

edit - got one answer to my own question: using a DP, you press f, which means you're no longer crouching nor blocking.
« Last Edit: September 17, 2010, 08:31:52 PM by venusandeve »
KoF XIII... Needs more Angel, Vanessa and Blue Mary! ^^

C 3

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #32 on: September 17, 2010, 08:18:26 PM »
Sorry to seem a bit random, but might I suggest we make a thread either now or in the near future pertaining to what characters are good in 1st, 2nd or 3rd spot? I think that would be really helpful IMO.

Mazinkaiser

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #33 on: September 17, 2010, 08:45:35 PM »
Sorry to seem a bit random, but might I suggest we make a thread either now or in the near future pertaining to what characters are good in 1st, 2nd or 3rd spot? I think that would be really helpful IMO.

agree on that point, the battery is a truly important thing to manage.

THE ANSWER

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #34 on: September 28, 2010, 06:24:08 PM »
I think this belongs here, the othe day I was messing aroung with Iori and came across another way to do his DP is hcb,forward+P. I found this method useful when I was trying to do running then DP.

Chin: after his overhead he can go into quickie punch and you can't really do anything about it I'm serious I've even tried mashing buttons, DPs and supers and nothing happens I'm still in block stun, yesterday messing Shen I did normal command grab right after the overhead and it worked.

Hopefully this helps some of you guys in the future.
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Kane317

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #35 on: September 29, 2010, 06:45:51 PM »
Chin: after his overhead he can go into quickie punch and you can't really do anything about it I'm serious I've even tried mashing buttons, DPs and supers and nothing happens I'm still in block stun, yesterday messing Shen I did normal command grab right after the overhead and it worked.

Hopefully this helps some of you guys in the future.

You're not meant to tell anyone :)  Reynald, figured that out on me with Goro two weeks a month ago.
« Last Edit: September 29, 2010, 10:26:26 PM by Kane317 »

4leaf

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #36 on: September 29, 2010, 09:53:33 PM »
He did that to your Chin about a month ago.

JeremyH

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #37 on: October 03, 2010, 06:42:27 AM »
quick noobish questions: Are throws still 2 buttons like 12 or back to 1?  Also are the links easier link 12 or back to 2k2 timing?

Phoenixazure

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #38 on: October 03, 2010, 10:20:47 AM »
its back to one button throws.

meiji_99

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #39 on: October 03, 2010, 08:12:34 PM »
@JeremyH
It is using xii timing to do links.

TYRANNICAL

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #40 on: October 03, 2010, 11:44:00 PM »
This isn't just about XIII but KOF in general.  How do you feel about being able to tech (normal)throws no matter what?  I've seen footage of XIII K' getting grabbed out of Iron Trigger and teching the throw.  Think that's "fair" when the player has gained their punish?
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FataCon

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #41 on: October 03, 2010, 11:54:45 PM »
This isn't just about XIII but KOF in general.  How do you feel about being able to tech (normal)throws no matter what?  I've seen footage of XIII K' getting grabbed out of Iron Trigger and teching the throw.  Think that's "fair" when the player has gained their punish?

i think it's fair. if anything, you should be glad someone would attempt to punish you with a throw rather than a 50% combo. plus, if the opponent broke your throw, then it just meant you were being too predictable. throw punish is pretty common in SF though. there are better options out there, so i wouldn't worry about it too much.

Kane317

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #42 on: October 09, 2010, 08:16:35 AM »
Interesting shortcut, kinda pertains to a one reported earlier:

If you're doing a charge.d~u+button, [DC] charge.b~f+button --and the both buttons are the same type like two punches or kicks, then if you simply do, c.db~uf press and hold button then it'll do the cancel for you.  So far, only Leona and Ash benefit from this shortcut (Moonslasher into Baltic Launcer and Ash's Ventose into his Caprice).

MUSOLINI

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #43 on: October 09, 2010, 07:28:15 PM »
with the charge time thats in kof i dont think thats such a problem. this aint sf where you really have to hold for agt least 2 secs.
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Kane317

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #44 on: October 10, 2010, 01:08:16 PM »
with the charge time thats in kof i dont think thats such a problem. this aint sf where you really have to hold for agt least 2 secs.

Yeah it's not necessary but I just wanted to point it out.