Yeah, and you're probably right. Stuff like Yuris srk.C dc srk.D is probably best done with a plink like input. Although i think that in that specific case timing might actually best be a bit slower than a plink. The magical wonders of a system in wich i like the leniency, oh joy! I do dislike that you have to adjust fireball inputs because of shoryuken input overlap, but knowing about it, it makes sense and is usually easily dealt with.
Off topic, but i'm extremely happy to see that mkx will allow players to turn off negative edge. Some companies actually seem to realise that crap like negative edge is stupid and ought to be done away with.