lol, gg and bb has combos way more fresh and with way more variety, KOF XIII combos almost look like infinites
Well I respect your opinion, but looks are subjective.
Also is stupid how some characters could be in the corner, and with only one combo put your opponent in the other corner (and we know how happy is K' in the corner) elizabeth comboing 2 dm's like nothing is incredible stupid, we add the horrible damage scaling that the game has and we got a game that still left lot to desire, I still think that with a revision the game would became the best KOF ever, but for now the game has lots of stupid errors
I agree on you with this. XIII is still not as refined as it could be and it does need a lot of work. Realistically, as much as I want a balanced roster, somebody is going to have crazy combos (for the record, most of the regulars at AI don't touch Liz, K' or Raiden for the aforementioned reasons).
Sorry, any game with 100% combos are incredible stupid, and when they are short they are even more stupid, if you need a game to make a 100%, at least make it hard to do, not just connect something and repeat as hell.
There aren't that many 100% combos that are retarded anymore if you ask me, the only ones would pertain to Raiden only (like venusandeve said). Any other 100% combos requires 5 stocks+HD and hence should be 100% if you're using that much drive+stocks.
The ones that we should be concerned about are the easy 50%+ combos that require 1 stock etc...(Liz), that's much more of a threat than one 100% combo.
In BB and GG for do a lengthy and damaging combo you need to practice a lot and had a very good timing, with kof is not different, you still need to practice A LOT to pull the harder combos, but at times here are incredible more easy and stupid, I still prefer the combo system in 2002um, you need bars to pull long combos, and also at times had the skill to connect 2 normals using a quick max (or others characters with normal of 2 hits which are way more easy) XIII not only make it easier, but also they include an AUTODASH, if you gonna do that at least care to do a better damage scaling, I always found the one used in XI a good one (btw, in XIII if you are in BC mode, the moves do more damage?, or the damage is reduced like 2002UM?)
Firstly, the HD combos do NOT do less damage like BC mode did for '02UM (at least '02).
I think that AUTODASH really balance out the activation system and once again is a refinement of '02's, I'll explain. In '02(UM), some characters could do s.C/D, BC, dash s.C/D real easily and for some it was much harder. Off the top of my head I can think of three reasons why:
1) Some characters have bigger hit boxes, and I remember some characters didn't even have to dash, it was just s.C, BC, s.C real fast
2) Some characters have two-hitter s.Cs like Clark making it easier to hit confirm the BC combos and give you much more time to execute the dash and
3) Some characters have
different dash speeds.
If you ignore the first 2, the last one is the most important one and why AUTODASH solves everything; in XIII, the
autodash speed is the same for all characters leveling the playing field.
I can't stress it enough, it really irked me in '02 that faster combo friendly characters really took advantage of the BC system whereas most of the other characters were left hanging. So I reiterate, the introduction of Ex moves and Autodashing HD activation really changes everything--not perfect but it gets as close as you can get it.
---
For me XIII is the middle ground between SF4 and BB. SF4 damage scaling basically makes long combos pointless so most of the combos used are on the short side, whereas BBs are way too long, just endless pounding. XIII for me is the sweet spot, both short and long combos count and even the 100% combos don't last very long, aside from maybe Ash and his SDM+HD combos. And you don't have to rely on long HD combos at all, as seen in high level play they become pretty scarce. Ample damage can be done with normal/DC combos.
I think this best describe how I feel and in retrospect, that's why I never liked the MvC series.