This place is seeming really dead. Where's everyone at?
Started playing in training mode and was trying out the glitch where K' can punish passive rolls off a reset. It was placed in the video below. Credit going to those in the credits of the video (Luis Cha, Real Kim, Yoshi, Romance)
http://youtu.be/zwEIYjFIGbE?t=26sThe tech:So lets break down this back-turned cross up. K' does a jump C, does a low light kick and does EX Ein Trigger. From there, he does minute spike into narrow spike. As soon as he gets out of recovery, K' jumps, but if the opponent teched the knockdown into a roll, K' turns around and goes for a cross up BEHIND the opponent after they come out of the roll.
How does it work:So this is a glitch with K' positioning after K' does a minute spike. He ends up behind the opponent. This happens when you're doing a combo sometimes and EX Minute spike from a drive cancel after a DP to continue your wall carry or what not. In any case, K' ends up behind the opponent in a slightly ambiguous fashion. However, even though he's facing the other way, the game doesn't read him as facing backward but forward.
Instances where this happens:
j.CD counter hit (K' higher than airborne opponent), EX Minute Spike
...dp+A, EX Minute spike
(j.C), st.C, EX Ein Trigger, Second Shoot, Minute spike
(j.C), d.B, EX Ein Trigger, Second Shoot, Minute spike
How you do it:Do any of these situations somewhere in midscreen or towards the corner. After the minute spike into narrow spike, SUPER JUMP forward. If they tech, you'll turn around and end up behind them. If you do jump C, it connects for full combo.
If you normal jump, you won't cross them up, but you'll be right in front of them and safe. You probably won't connect jump C as a meaty, but if you do this cross up a lot, you can mix it up by doing a normal jump instead to confuse them.