During a ranbat last night, I had, frustratingly, lost to a guy who has more rolls than a Kaiser ;P. He beat me twice during the tournament getting me an unacceptable 3rd ;P. Being new the series as a whole, I feel like while it's something that works as a gimmick, I shouldn't have lost to it. Though at my current state, I have no great answers and all I can do is respect the frustration it brings and the fact that it works... for now
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My opponent often played an okay zone game with fireballs, not really mixing them up, but rolled whenever I got in or made, what seemed like, a smart jump-in. There were times when he rolled in, and I couldn't grab him due to techs or getting cl.hp/hk instead. That or I'd mash (yes, mash ;P) c.lp/lk to try to punish but I'd get grabbed or he would block it. When I rolled though, he seemed to have next to no problem in catching me for damage. Athena's command grab seemed to be the real stopper, since I can't tech that.
So what's the data on rolls. How long is it invincible til before it can be punished? Can rolls not be thrown during a certain period, because it feels like I couldn't. Are the better tactics then grab/mash lows on an incoming roller? How would I sort of stop an opponent from rolling back all day and rolling circles around me to get away. Are there ways to stuff rolls BEFORE they happen if I know they're going to attempt for it?
tl;dr lemme know everything about dem ROLLS!