Author Topic: Not half empy or full, but 50% Characters (Table on page 1)  (Read 33032 times)

BioBooster

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Re: Not half empy or full, but 50% Characters
« Reply #15 on: January 16, 2012, 02:25:25 AM »
Thanks all, for these freakin punishing contributions! -UTTER DESTRUCTION :)

I've added the table on page 1. Please feel free to edit your posts if anything needs to be qualified. Or, let me know if anything on the table needs changing.

I'll have to get busy in the lab myself - got an additional chr or two that ought to be good at 50%
« Last Edit: January 16, 2012, 02:33:55 AM by BioBooster »

FataCon

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Re: Not half empy or full, but 50% Characters
« Reply #16 on: January 16, 2012, 03:17:11 AM »
King:
1 Stock Bar, 0 Drive Gauge Corner
j.HK > s.HK > df.HK > EX qcf+K > qcf+LK > hcb+HK = 481 dmg

1 Stock Bar, 0 Drive Gauge Anywhere
j.HK > s.HK > df.HK > EX qcf+K > hcb+HK = 400ish dmg IIRC

Don't know how you're getting those dmg numbers, but the 1st combo only does 410 and the 2nd combo only does 371.

King - 1 stock/1 drive *corner only*

j.C > s.D > df+D > qcf+BD > qcf+B > dp+B/D > (DC) hcb+B > hcb+D = 460

Kula - 1 stock/1 drive *corner only*

j.C > s.C > f+A > qcf+A > qcb+B, f+B > *delay* dp+C > (DC) qcb+BD, f+B, dp+C = 466
« Last Edit: January 16, 2012, 03:49:37 AM by FataCon »

BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #17 on: January 16, 2012, 04:33:30 AM »
Nice Fatacon, and thanks for the check. Updated all of this on page 1.
(I'll also be running validations when I have a chance)

Looks like our buddy's ps3 is dead! D-:

@DarkaoZ, feel free to update your post re: damage for king/kim, thanks.

FataCon

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Re: Not half empy or full, but 50% Characters
« Reply #18 on: January 16, 2012, 05:21:49 AM »
Hwa

1 Stock 1 Drive
j.D, (air)dp+C, dp+C [DC] qcb+d, *delay*dp+D, (qcf)x2 + K = 537 dmg
Only Works in the corner
EX Super = 603 dmg


1 Stock 1 Drive
j.d, (air)qcb+C, st.B, dp+A [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
Only Works in the corner
EX Super = 632 dmg


In the 1st combo, it should be dp+B and in the 2nd combo it should be qcb+B.


Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Elisabeth - 1 stock/1 drive *corner only*

j.C > s.C > f+B > dp+C > *delay* qcf+C > dp+A > (DC) qcf+AC > qcf+C > qcf+C > dp+A > j.C = 561

This combo is difficult to land consistently due to the number of places in the combo where timing is important.

meiji_99

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #19 on: January 16, 2012, 07:20:20 AM »
Terry 1 drive & 1 stock
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, Dwn Up A+C (436/443 for corner)
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, QCFx2 K (441)

desmond_kof

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #20 on: January 16, 2012, 08:16:41 AM »
Yuri

1 Stock, 1+ Drive Gauge

d. Bx2, s.A, qcf+BD, d. Bx2, s.B, dp+C (DC) dp+D~C, s.C, dp+D~AC = 385 damage


Testing back on this in training mode on 1-hit guard setting, this doesn't actually combo at all, but you can use the d.Bx2, s.A/s.B, qcf+BD as a little midscreen crossup gimmick as they are blocking, but someone can jab you out of the qcf+BD.


1 Stock, 0+ Drive Gauge

j. C, s.C, qcf+BD, d. B, d. A, qcb+A = 213 damage (ends in a hard knockdown)


2 Stock, 1+ Drive Gauge

j. C, s.C, qcf+BD, qcb+B (SC) qcf~hcb+K = 375 damage
« Last Edit: January 16, 2012, 07:10:59 PM by Desmond Delaghetto »
"Do not place so much importance on winning. The fight itself has value."

FataCon

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #21 on: January 16, 2012, 08:49:21 AM »
Yuri - 1 stock/1 drive

j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > dp+A = 513

desmond_kof

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #22 on: January 16, 2012, 09:21:28 AM »
Yuri - 1 stock/1 drive

j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > dp+A = 513

Yo if you substitute the dp+A at the end with a s.C, into dp+D~AC, you can get 567:

j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > s.C > dp+D~AC = 567 damage
"Do not place so much importance on winning. The fight itself has value."

Grenadierfr

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #23 on: January 16, 2012, 09:47:32 AM »
Nice work for the first post's table ! Really useful ;)

Just noticed one mistake : the last Vice combo (550) requires 1 drive :)

I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.

BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #24 on: January 16, 2012, 03:33:35 PM »
Fierce men, good stuff - have captured everything up until this point. Will begin a round of validations to further qualify input where needed. Feel free to adjust your posts if indicated on the table (otherwise we can ref confirmation posts but still give you credit).

@Grenadierfr def a good thought to do videos - can think about some sort of compilation once we're satisfied with what we have.

All, if you want to post videos of your material as you add examples that's most welcome too ;)
^and will make this a kickass reference!
« Last Edit: January 16, 2012, 03:42:59 PM by BioBooster »

Reiki.Kito

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #25 on: January 16, 2012, 03:52:40 PM »
Maxima
All of these work anywhere.

1 stock bar, 0 drive gauge
j.C, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg

1 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + P = 446 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + P = 506 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] dp+B = 433 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] qcb+AC, df+C, dp+B = 553 dmg

2 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + AC = 578 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + AC = 638 dmg
« Last Edit: January 16, 2012, 03:54:27 PM by Reiki.Kito »

BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #26 on: January 16, 2012, 05:39:20 PM »
^Added these bud.

Started confirming some of these starting with the low hanging fruit. Chr names underlined for confirmed combos. Please note that anyone can confirm these - just takes one other person.

King - 1 stock/1 drive *corner only*

j.C > s.D > df+D > qcf+BD > qcf+B > dp+B/D > (DC) hcb+B > hcb+D = 460

Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.

I like the Liz combo btw - after delaying qcf+C, was pretty consistent doing everything else as fast as possible.
« Last Edit: January 16, 2012, 06:01:37 PM by BioBooster »

Grenadierfr

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #27 on: January 16, 2012, 09:40:42 PM »
Andy

2 Stock bar 0 Drive
j. C, st. D, f. A, hcf + B, BD, db>f + AC, db>f + AC, dp + C = 530 dmg
Works only in the corner.

Meh, those EX Zan-ei ken hits so hard.

FataCon

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #28 on: January 16, 2012, 11:39:50 PM »
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.

I assumed that the s.D was getting cancelled on the 2nd hit. Took me a while to realize you were going straight into slide after the 1st hit lol

Kula - 1 stock/1 drive *corner only*

j.C > s.C > f+A > qcf+A > qcb+B, f+B > *delay* dp+C > (DC) qcb+BD, f+B, dp+C = 466

If the 2nd f+B in the combo hits twice, the damage for the combo should actually come out to 479.

@desmond The only reason I don't like ending the Yuri combo with the throw, although it does more damage, is because it takes the opponent out of the corner.

jurjur

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #29 on: January 17, 2012, 12:13:23 AM »
Ryo

0 Stock bar 1 Drive
j.C, cr.C, qcf+A, dp+C(DC on 1st hit), hcb+D, dp+C = 439 dmg, 55 stun
Corner Only.

1 Stock bar 1 Drive
j.C, cr.B, cr.C, hcb+BD, dp+C(DC on 1st hit), hcb+D, dp+C = 513 dmg, 51 stun
Corner Only.  Also, omitting the cr.B will net you 1 more measley damage and 45 stun instead.