Author Topic: KOF XIII 7th General Thread: Evo 2012 countdown edition  (Read 282306 times)

LAB Falken

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1035 on: May 23, 2012, 02:34:02 PM »
Do you think perhaps making it so you can't BC off light attacks would remedy the problem? I think you should be rewarded for getting a clean hit, but a full HD corner carry does seem to be a little much for a stray A or B.

Personally I'm fine with how the game is.

Diavle

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1036 on: May 23, 2012, 02:41:57 PM »
Love the game as is too but wouldn't mind HD being absent from XIV. Drive cancels and EX moves though need to stay, permanently.

But yeah, they made the HD system a little too flexible for the damage you can pull.

Delta

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1037 on: May 23, 2012, 11:09:17 PM »
Just 2 cents.

A new SNK (mobile) game about SNK characters in High School or something like that.

http://game.snkplaymore.co.jp/official/hsc_colle/
http://andriasang.com/con14a/snk_high_school/


I know a "SNK/KOF news forum" would get news twice a year at SNK's current pace, but maybe we need a forum like that.

nightmoves

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1038 on: May 23, 2012, 11:12:08 PM »
So basically Days of Memories without the dating sim aspect. Got it.

Also, I agree on the idea of a SNK News forum. It'd be informative.

samirerre

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1039 on: May 23, 2012, 11:35:32 PM »
that new fatal fury game poster reminds me of old school fighting games.
i like it.

yamazaky96

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1040 on: May 24, 2012, 08:00:52 AM »



As to HD, countless match vids out there (and personal experiences) where one is leading by a mile and yet at the end gets tagged by one light attack (usually cr.B into s.B) and its over. Yes you can avoid special moves, jumpins etc. but how long can you avoid not getting tagged by a single light attack? How easily will you see it coming?

The Drive Cancel system is the balanced version of HD imo, they should have just left it at that.

its just because the HD have the auto dash thing
In 2002/ 2002um high damage combos existed but they were hard to do
actually to be able to do a good combo u must be really experienced in the game and very good at execution
If HD scares people because its easy to connect then its better to make it like the old system where u have to dash after pressing BC and connect to a combo and also the meter time wont allow you to do more than 4/5 cancels

I believe KOF02UM is the best KOF of all time and really wishing for an HD remake.

UAE's KOF casuals and tournaments
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Running Wild

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1041 on: May 24, 2012, 09:33:47 AM »
I dislike the HD combo system because for majority of characters in the game, it's just looping the same moves over and over, it's boring and looks lame.

Also the juggle system in this game is more retarded than XI. KOF never used to be that much of a juggle friendly game.

Eripio69

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1042 on: May 24, 2012, 11:45:06 AM »
Btw the HD combo system is what makes the game balanced. All characters can do almost the same damage according to meters in HD mode. Remove that and you will see some tiers appearing.

Kane317

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1043 on: May 24, 2012, 12:14:31 PM »
I also want to point out something that is overlooked about the HD auto dash vs BC activation: AFAIK, the auto dash in XIII SPEED is uniform across the board.  That's what levels the playing field.

I'm no expert in '02 but I'm willing to wager that Chang can't active BC from his Far C, manually dash in time to complete the next hit.

yamazaky96

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1044 on: May 24, 2012, 01:46:03 PM »

I'm no expert in '02 but I'm willing to wager that Chang can't active BC from his Far C, manually dash in time to complete the next hit.

simply because Chang C and D hits are slow on start up
it wud have been the same if he existed in 13 unless they change his attacks
« Last Edit: May 24, 2012, 01:47:50 PM by yamazaky96 »

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Diavle

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1045 on: May 24, 2012, 02:02:23 PM »
its just because the HD have the auto dash thing
In 2002/ 2002um high damage combos existed but they were hard to do
actually to be able to do a good combo u must be really experienced in the game and very good at execution
If HD scares people because its easy to connect then its better to make it like the old system where u have to dash after pressing BC and connect to a combo and also the meter time wont allow you to do more than 4/5 cancels

I believe KOF02UM is the best KOF of all time and really wishing for an HD remake.

Making a system less accessable is not the way to balance it.

XIII is the best one imo.

I dislike the HD combo system because for majority of characters in the game, it's just looping the same moves over and over, it's boring and looks lame.

If they are boring and lame then don't do them, do HD combos that don't have loops.

Just know that they will be harder to execute and easier to drop during a match.

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BioBooster

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1047 on: May 24, 2012, 04:19:28 PM »
wow, a proper console tourney O.O - seems to only happen in western Japan.

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Diavle

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Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
« Reply #1049 on: May 24, 2012, 06:28:35 PM »
godsgarden
http://mixupnight.info/archives/186

These guys are mostly SF players so I'm not expecting much.

The last one they did was so bad, the level of play was very poor (it was the one RF won, with Haitani as second).