Pachinko games, huh... Oh well.
What should happen is have a low functional class room environment before or after a tournament events with KOFXIII in the line up. Individuals within the tournament
will record both the class room itself and the game play footage as the players practice. The purpose of this class room is to effectively talk about the
true nature of KOFXIII and teach the players about game system mechanics and/or character specific aspects (match ups, move set, frame data, safe/unsafe moves, etc.)
The intermediate players will have the players practice under specific circumstances and provide insight on how to do certain moves or combos.
The players will also have small sparing matches in practice mode to give a more visual idea of how to take advantage of the game system. The streams and the other
casual players will watch the both the classroom and the game play - these class rooms will be able to help increase KOFXIII publicity and motivate more players.
The people who plan the tournament will encourage communication between them and the KOFXIII players. They will set up a small class room within the tournament
setting... perhaps an hour or two before the actual KOFXIII tournament. Then the class room will be put on stream to outright teach players about the game and
provide better insight altogether. The players will have to be thorough in their descriptions in how to perform a specific task and then have the players within the
class get a hands on experiences. The players here can also have fun in the process as they properly prepare for the tournament. Sometime during the class,
the players will have small little matches against each, implementing what they were just taught. There could even be tests or questions that players might
have to access. The class room environment can be done a day before the tournament... maybe a hour or two before... or even shortly after the tournament.
The people in charge of the tournament can speak with the intermediate KOFXIII players about this and prepare a class room on KOFXIII. Then they will
announce the said class before time and get the players prepared for the KOFXIII tournament if it is in the line up of whatever event is taking place. It would be
far better if the said event was actually KOFXIII centric.
People will record the class room process, the controllers (pad/stick), and the KOFXIII on the TV screen. Then, when the video is complete, others can edit the
footage and carefully provide some text or notations within the video. The players themselves will openly talk about KOFXIII mechanics and character specific
aspects while they play the game in the game in the class. Leadership will draw other "class mates" into showcase the game as well.
As of now, we have players like Juicebox teaching players about the KOFXIII game system. Others should try to do the same but with a fast group of people who are
geniunly interested in the game. Hell, even Bala himself can help in this department and motivate others into playing KOFXIII.