Tried him out and was very impressed, this guy makes for one hell of a battery. A lot of quick moves so canceling sweeps, CDs etc. into specials works great and keeps building that meter, can also spam from a distance.
Found a nice little option select I think, gotta try it more to see if its reliable. On their wakeup or close range you do c.B into qcb+A. If they didn't block low they will get comboed and knocked down and if blocked then you're safe (I think?). If, however, they roll forward then instead of the qcb+A Ralf will do the qcf+A and hit behind him, hitting the opponent out of the recovery of their roll.
How safe are his moves on block? Back, Forward A/C definitely doesn't seem safe. QCF+A/C and QCB+B do though. How safe is the mashing punch move on block? The air QCF+P also looks very safe, like only maybe EX supers or neomaxes can punish it. Is it?
Whats the purpose of the QCB+P move exactly? Does it make for a decent anti-air? I've been using it when they are in front of me and they usally get hit when they try to attack (like I did QCB+A and an Iori did his sweep, touched Ralf and got knocked back).
Any invincibility on his EX moves? I know QCF+AC has guard point, is it full body or just upper? Air QCF+AC has some invincibility iirc. What about the EX back forward and punch and punch mash moves? Are their ex versions just for more damage? QCB+AC is pretty dang good for combos, sC, df+A, QCB+AC, QCB HCF+K does almost %50 damage for just two power bars and no drive.
What's his fastest reversal move?
The character has a very solid pressure game, gotta work more on block strings and stuff to break that guard meter.