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Ash Crimson (Arcade Version)

Started by nilcam, October 27, 2010, 05:14:57 AM

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Ash

Quote from: Gravelneed on November 03, 2010, 02:23:48 AM
Quote from: Ash on November 03, 2010, 12:54:45 AM

After b+B his b,f+K is too slow to connect. Might be possible with EX version, but I still doubt it. Also what do you mean by qcf+AB?

Sorry, I meant b~f+K, qcb, +AB, SC, qcfx2+A/C

b~f+C/D doesn't have to connect from b+B. I was just using it as an example. I'm more interested in thinking an EX Genee or EX Germinal Caprice could pop them up long enoughto SC into Thermidor for a hit and possibly juggle.

Could be possible, I tried all the special attacks with super cancelling except qcb, doesn't work. Even if it does I think it would be only useful if there's a way to do it midscreen so it'll do more hits. I'd love to find out if there is a way to do it!

Aenthin

#16
How about d+B 2x, b+B > HD > close C, b+B, d~u+K, HDC b~f+K, d~u+K, HDC b~f+K, SC Thermidor. I'm not sure about button strengths yet.

Basically, it's this instead of Sans Cullottes: http://www.youtube.com/watch?v=q-FZ1fyX5XE#t=1m30s

Ash

#17
Quote from: Aenthin on November 04, 2010, 12:35:26 AM
How about d+B 2x, b+B > HD > close C, b+B, d~u+K, HDC b~f+K, d~u+K, HDC b~f+K, SC Thermidor

I'm not sure about button strengths yet.

Could be possible except that first d~u+D would have to be B version. Not sure if you would use a HDC midscreen and end it early by using qcfx2+P.

Edit: Best thing I could find on this is (corner) j.C -> s.C -> b,f+K -> qcb+AC -> qcfx2+P but this doesn't work mid-screen

Could be possible, I tried all the special attacks with super cancelling except qcb, doesn't work. Even if it does I think it would be only useful if there's a way to do it midscreen so it'll do more hits. I'd love to find out if there is a way to do it!

On a side note, I read up on Ash a bit yesterday and tried out some stuff.

He can do this combo in the corner

1 power gauge
1 power gauge - 0 Drive Gauge
Edit:  j.C -> s.C -> b,f+BD -> b,f+C -> b+D -> b,f+C (need to hold forward for a split second to move closer)

Instead a slightly easier combo is:
1 power gauge - 0 Drive Gauge
j.C -> s.C -> b,f+BD -> b,f+C -> b+D -> dash b+D -> dash CD (43%)

I think I read that you can actually add another b,f+C after the b+D or b,f+A, but you have to do some sort of trick to make him walk forward a step while you do b,f+C. Might be back then hold forward a little, then C. It might be that you can shorten how far back the b+D goes. Gotta try this further

Also you can start an HD combo like this in the corner:
j.C -> s.C -> b,f+BD -> b,f+C -> b+D -> BC -> b,f+C -> HDC stuff

This means that you can actually do a combo starting with ABCD, when it ends you can cancel a b+D into HD combo.

After all this practicing I'm starting to think it's too much effort and practice to be worth the time.

Edit: Found out today that the easiest way to do a (near) full screen combo starting with Sans is to do this:
d,u+B -> d,u+B -> DC b,f+D (miss) -> d,u+b -> d,u+B -> b+D -> b,f+D -> continue


Ash

#18
Tried out connecting his follow up to Sans, Germinal, and only had time to find this.

(c) = cancelled into

ABCD -> d,u+B -> d,u+B -> (c) b+D -> (c) b,f+D -> (c) b+B (miss) -> b,f+C -> [d,u+B -> (c) b+D -> d,u+B]x2 -> d,u+B -> b+D -> qcb,hcf+AC

Good to use the finisher if the opponent has a lot of health or is Raiden hahah

Also a good starter for a hyperdrive combo is d.B -> d.B -> d.BC -> b,f+BD

Kane317

Quote from: Ash on November 10, 2010, 10:40:42 AM
Also a good starter for a hyperdrive combo is d.B -> d.B -> d.BC -> b,f+BD

Is that d.BC done early or late?  I'm assuming it's done late so a d.C comes out right?  Otherwise, couldn't you just do d.B x2, (c) c.b~f+BCD a la Leona?

Ash

Yeah late, so a d.C will come out.

Aenthin

Any tricks to do d+B to b+B without accidentally doing Genie?

Ash

Whenever you do d.B, do it starting with db.B

Kane317

Quote from: Aenthin on November 12, 2010, 12:57:19 PM
Any tricks to do d+B to b+B without accidentally doing Genie?

If you're close you can do d.B, s.B, b+B too but Ash's method works farther away.

Aenthin

#24
Just realized that Thermidor doesn't have that much priority on startup. Earlier, I was hit out of Thermidor by a jump attack directly above me (not crossup), despite having fully formed the ball already. Granted, it was Benimaru's jump D. Just to be sure though, never use Thermidor as an anti-air.

Ash

Honestly that super shouldn't be used unless it's from near full screen while the opponent is either knocked down or in the middle of another move. I know that in XII and XIII this super isn't that great. The the years before it was ok to use since it came out faster, but XII and XIII it comes out too slow.

Gravelneed

How bad is the recovery for Germinal and Sans-Culotte on block?

Ash

Quote from: Gravelneed on November 27, 2010, 07:54:00 AM
How bad is the recovery for Germinal and Sans-Culotte on block?

On block the opponent can do a full combo punish.

Aenthin

#28
Quote from: Gravelneed on November 27, 2010, 07:12:40 AM
Ash in all those vids was really good. I'm guessing it was the same player because of their frequent use of the fire kiss(this move is good people) in the corner.

Posting this here because it's relevant to Ash. Just how good is Genie exactly? Whenever I play, I keep forgetting he had them. Lol

All I see is that it's good for some pressure and zoning but unless it's EX Genie, it explodes way too slow and doesn't negate projectiles.

Gravelneed

#29
Monster Ash combo. Rare to see San-Culotte>HD. Very cool.

http://www.youtube.com/watch?v=BISWiMl0caI&#t=2m54s

He was so close to having 1 stock during that. I wish he could of finished off the combo with Germinal during Sans-Culotte or Pluviose at the end of the HD combo.

I guess if you're close to having almost 3 supers, you could do an HD combo so that way the meter builds up to 3 stock during it. Then go into San-Culottes combo and finish with Germinal.