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Takuma Sakazaki (Arcade Version)

Started by nilcam, October 27, 2010, 05:41:34 PM

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MUSOLINI

you could always pick k, lol.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Sharnt

Quote from: Mr. Soulstar on June 14, 2011, 10:31:38 PM
I just really hope these combos aren't too much of a pain to do.
It's hard to get the timing, but after roughly 30min of training i can do it consistently, the key is to do  ;c ;fd ;b incredibly fast (the commande move  ;fd ;b is buffed when the  ;c animation is still on the screen) to charge  ;db as soon as possible and at the very end of the animation of the  ;fd ;b cancel it by a  ;fd ;d

So if you will learn it do  ;c ;fd ;b and try some charges timing from short to the longest (i release  ;fd ;d nearly when the  ;fd ;b hits).
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

MUSOLINI

basically same way as kof 97 mary.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

t3h mAsTarOth...!

#48
damn... finally got the timing to do s.C, f+B, b~f+D down... you gotta do it perfectly... can't do it too early/late or it either won't come out or won't combo... imo best way to practice it would be just run straight in their face and do s.C, f+B... then add a jump-in... then practice it from hcb+B command throw...

oh and his Neomax is awesome and all... but i really love his custom Neomax... qcf+AC, DC, f~hcf+AC... lol...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

OCV|Gilgamesh

#49
kupo !

When Duo Lon does the Rekkaken> TP (switch side) do you have time to charge a hien shippu kyaku B ? and does it punish if TP is not timed correctly like Kyo's HCB+K ?

thanks guys  :)

luminair

Quote from: Sharnt on June 18, 2011, 11:11:56 AM
Quote from: Mr. Soulstar on June 14, 2011, 10:31:38 PM
I just really hope these combos aren't too much of a pain to do.
It's hard to get the timing, but after roughly 30min of training i can do it consistently, the key is to do  ;c ;fd ;b incredibly fast (the commande move  ;fd ;b is buffed when the  ;c animation is still on the screen) to charge  ;db as soon as possible and at the very end of the animation of the  ;fd ;b cancel it by a  ;fd ;d

So if you will learn it do  ;c ;fd ;b and try some charges timing from short to the longest (i release  ;fd ;d nearly when the  ;fd ;b hits).

Yeah that last part really helped me out, I can do it at about 50% now after about 20minutes of training mode. I would've loved to get it 10/10, but I had to leave the arcade early. Considering my execution is below average, I feel that most of you guys can do it consistently after some practice.

Its something that really helps Takuma in terms of combos. Doing similar damage without the  ;fd ;b;db ;fd ;d will result in you having to waste an HD bar. My concern though is how good this is when it comes to hitconfirms. You have to buffer the command normal while your doing  ;c. Is this a good hitconfirm combo to do when your poking? Or is it more of a sure-hit type of combo?

Sharnt

#51
Quote from: luminair on August 22, 2011, 08:27:34 AM
Is this a good hitconfirm combo to do when your poking? Or is it more of a sure-hit type of combo?
You can't it confirm on this i guess and f.B doesn't seems to be really safe.
But Takuma can do cl.C,f.B,qcf.D
Which is a good pressing, safe,build a good meter, and you can hit confirm it because takuma can link cr.A after qcf.D on hit.
So the combo will be : cl.C,f.B,qcf.D,cr.A,bd~f.B and restart a hadotrap or apply corner pressure (You can also reset with a command throw).

If you are a crazy guy you can charge the hienshipukiaku D, and do 1~6+D on hit and 1~3~6+D on guard (The kohoken). And hit confirm on this combo if it's land or not.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

luminair

You can link cr.a from his qcf.D ? That is pretty awesome and would help in good hitconfirm combos.

Haha and no I am not one of those crazy guy at all, but that seems like something to strive for I guess.

OCV|Gilgamesh

Quote from: luminair on August 23, 2011, 12:15:01 AM
You can link cr.a from his qcf.D ? That is pretty awesome and would help in good hitconfirm combos.

Haha and no I am not one of those crazy guy at all, but that seems like something to strive for I guess.

hummmm i don't think so, but i know you can do cr.lk x3 > qcf.B i did it (^0^)

kupo !

THE ANSWER

Quote from: luminair on August 23, 2011, 12:15:01 AM
You can link cr.a from his qcf.D ? That is pretty awesome and would help in good hitconfirm combos.

Haha and no I am not one of those crazy guy at all, but that seems like something to strive for I guess.

Yes sir you can do that. However the timing is very very strict but with practice you can master it.
@theanswerkof
twitch.tv/theanswerkof

Sharnt

#55
Quote from: Goro9999 on August 30, 2011, 12:26:47 AM
hummmm i don't think so, but i know you can do cr.lk x3 > qcf.B i did it (^0^)

kupo !

Do cr.B,cr.B,s.B instead, more range, more damage, more hit/blockstun.

Quote from: THE ANSWER on August 30, 2011, 12:46:22 AM
Yes sir you can do that. However the timing is very very strict but with practice you can master it.
Something like 2 frame link i guess, or less. By the way Takuma needs a good execution and 100% combo mastering to maximize the few opening you will get.
And there are i think 4 tricky things with him in combo (in decreasing difficulty level) :
qcf.D,cr.A
s.C,f.B,db~f.D
db~f.D,db~f.B,db~f.B,s.C; corner juggle
drive cancel timing on his bfb.P

Once you mastering whose four you're mastering every combo with the character, thus Takuma has quite difficult combo and timing but they are not that many, so the character combos are fast enough to learn to enjoy the character very early and land very damaging combo.

Console change will may be add some others one, dunno, doesn't seem the char have been any change except the infinite and his stun. Oh yeah and you no more can pass through the opponent character after an ex throw.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

fiol

a question.. could u somebody post the stun combo?
i dont mean in the v.1.0 but in the 1.1
thx

PS: i dont remember if in the current version he still has it


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

t3h mAsTarOth...!

LOL... fiol... that sig is like sooo awesome... hahaha...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

fiol



KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Demoninja

Quote from: fiol on September 11, 2011, 12:18:45 PM
a question.. could u somebody post the stun combo?
i dont mean in the v.1.0 but in the 1.1
thx

PS: i dont remember if in the current version he still has it

The one I do/know of is

[st.C, f+B, db/f+D, db/f+B, db/f+B, st.C, f/b/f+AC, (DC), hcb+B]x2, st.C, f+B, db/f+D, db/f+B, db/f+B.

I haven't done the combo in a while but I believe it stuns at this point.