So I trained Liz a little last week and was trying to learn to incorporate her command dash more. I found she gets a nice little mixup off her basic s.
,
string. You can cancel into forward command dash and you have multiple options, you can do
for safe pressure and meter, you can try a command grab, can continue with a low poke/hop pressure (risky), and you can also do backward command dash instead of the forward one. Generally, the first and last options are safest. Going for a poke after the dash is dangerous because they can mash out of it, the dash itself has lower body invincibility but you can be hit right after it. You can also be poked out off the
slice startup but it seems to be generally a good option.
About the command grab: I was thinking it was possibly a useful option select. I realized on-hit, s.
,
,
~ EX grab combos. However, if the s.
,
string is blocked, the command dash while still put you in range to get the grab. The opponent can backdash/jump to avoid this or mash out an invincible move. But if your opponent remains blocking they will get scooped. If they weren't blocking, they will still get scooped. Thoughts?