Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
* = EX version possible
Throws
/

+

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close = Manier
A simple grab then smack, a pretty straight forward throw
- Can be broken
- Hit Detection: Close
- Damage: 100
Command Moves
+

= Cou de Pied Ann
A hard thrust kick attack much like her CD attack, excellent reach, really good for stringing stand attacks into special attacks
- Cancellable
- Hit Detection: High
- Damage: 50
Special Attacks
+

/

= Etincelles *
Light swipe attack, the weak version comes out fairly quick so it can be safely be used to build meter when the opponent is on the other side of the screen or on the ground, the strong version stays out a bit longer but at the same time has a slower start-up so it may be difficult to combo into, it can also nullify projectiles whether they're on the ground or in the air, all versions knockdown standing opponents, both the weak and strong versions are super cancel-able on the 2nd hit
- EX does more hits and comes out just as fast as the weak version
- Super Cancellable
- Hit Detection: High
- Damage: 70/55x2/60x3

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= Coup De Veine *
A very fast light uppercut that juggles the opponent, weak version goes about half screen but can be chained together twice, strong version goes farther and can be chained to the weak version also has start-up invincibility, both version can be drive/super canceled on hit
- EX has complete invincibility during the dash, goes pass projectiles and when it hits it launches the opponent into the air vertically
- Drive/Super Cancellable
- Hit Detection: High
- Damage: 60/80

+

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= Reverie-souhaiter
Forward dash, has upper body invincibility
- Cancellable

+

/

= Reverie-prier
Backward dash, has lower body invincibility
- Cancellable

+

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= Reverie-jere
Instant counter teleport that punishes normals to EX attacks, weak version works against air attacks although it's not fast enough to follow-up with a punish so it's more like a quick getaway move or reversal, strong version works against low/mid attacks and the recovery is good enough to follow-up with a punish or a throws
- EX is an instant counter that works on high/mid/low attacks, when successfully used it temporarily locks the opponent in hit-stun long enough for you to start a combo and punish accordingly, also when used on an air opponent it automatically pulls them to the ground
- Cancellable
- Hit Detection: Close High/Mid/Low on hit

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(close) = Mistral *
A light pillar instant command grab that launches the opponent into the air then they plummet to the ground
- EX launches the opponent higher into the air which allows you to combo afterward
- Hit Detection: Close
- Damage: 150/100
Desperation Moves
x 2 +

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= Noble Blanc
Elisabeth steps forward and makes a large light energy ball, nullifies all projectiles thrown at it, good for interrupting jump-ins and attacks their attack
- EX The light energy ball leaves her hand and hits the opponent 12 times, it also carries them to the other side of the screen whether they're on the ground or in the air
- Hit Detection: High
- Damage: 18x10/20x14+60

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= Grand Rafale
Light uppercut to a light palm attack in the air, obscenely fast, it's so fast that it easily connects after the majority of air-to-air attacks along with her weak Coup de Veine, can be max-canceled on hit when in HD mode
- Max Cancellable
- Hit Detection: High
- Damage: 40+10x13+30
Neomax

+

= Etoile Filanto
Instant counter to full screen light wave attack, when used as a standalone move it only activates as a counter, when max canceled it completely bypasses the counter aspect
- Hit Detection: Hit
- Damage: 25x19
Elizabeth's
Wiki entry.
Console changes:
- Etincelle (qcf+P) builds up less meter
- Ex Reverie-Geler (qcb+P) has a longer recovery time on a success. Because of that, normal moves can’t be used to make an additional hit. The recovery time can be canceled with a special.
- An Ex version of her Reverie-Souhaiter (qcb+K) and Reverie-Prier (qcf+K) have been added in the game. It’s invincible while in movement and cancelable with a special. What’s more, the special will automatically come out as an Ex version without the cost of a meter. However, supers are an exception and will not turn into an Ex.
* Grand Rafale’s (qcf,hcb+P) damage has been dropped from 200 to 150.
- Noble-Blanche (qcf*2+P) has longer invincibility.
- Ex Noble-Blanche’s hitbox has been changed so that it’s easier to get in all the multiple hits. With this change, it lands full hit in the corner.
* Grand Rafale has more Max cancelable frames.
Producer Yamamoto says:
With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral (hcb~f+P), so please try things out. Grand Rafale’s damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.